Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Beverage WizardView project page

A beverage lover discovers a new island with exotic ingredients!
Submitted by HappyTurtle (@HappyTurtlePM) — 9 hours, 38 minutes before the deadline
Add to collection

Play soundtrack

The Beverage Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#313.7063.706
Impression#513.4713.471
Correlation to theme#523.3533.353
Overall#533.4943.494
Quality#603.5293.529
Composition#673.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
The soundtrack is mainly electronic with bitpop elements. The game's genre is life simulation/role-playing. Each track represents an NPC's attempt at creating a specific seasonal beverage (season is hinted at in track's title). All tracks were composed in FL Studio 20 using Vital (a synth VST) and by exploring synth design.

Message from the artist:
Sometimes you gotta be wonky and simple. This me being exactly that but with a tight deadline (and after replaying Earthbound and Stardew Valley).

Theme:

Story of Seasons

How does it fit the theme?
Each track represents a different seasonal beverage. For example, coffee is usually popular during autumn while nothing beats an ice cold soda pop in the blazing summer.

Link(s) of the submission on streaming services
https://soundcloud.com/jaime-the-happy-turtle/sets/the-beverage-wizard

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

"35C's Fizzle Pop" absolutely slams. Just a few seconds in, listening, I thought... "hey now, this person really knows chords and melodies and stuff." Really good writing!

Developer

Thanks, you just made my day 1000% better! I still have so much to learn and improve upon (so many outstanding VGM folks in the jam). Happy Holidays!

Submitted

I get the sense that this soundtrack would perfectly suit the type of game you have described. Great job.  

Developer

Thanks for that! Really appreciate that reassurance and I'm glad you enjoyed the OST.

Submitted

love the soundtrack! it was a vibe alll around

Developer

Thank you! Glad you enjoyed it!

Submitted

This sounds great, it'd fit a BGM while collecting those ingredients and trying to make a beverage out of them. Cool idea, shame it's so short, but hey, it's a jam :)

Developer(+1)

I know! I actually decided to develop the game now for that reason. Glad you liked it!

Submitted

Daaaaang those are some nice chords you got there. I love your game idea, I'd definitely want to give it a spin after hearing this. That chromatic progression in "35C's Fizzle Pop" brings me a lot of joy <3 My only complaint is that I wish there was more of it!

Developer(+1)

Thank you so much! Glad you like the harmonies. I was worried they'd sound too harsh on anything other than my guitar. I really wanted to make 35C's Fizzle Pop longer but didn't have time (maybe for the newly planned game late next year).

Submitted (1 edit)

For Raining Tea: I like ur instrumentation choice and use of polyphony, that was really cool. There are a few dissonant notes, and I like how u control them.

35C's Fizzle Pop: Has some wonderful slides on the brass (I believe). I really appreciate how you didn't slide (no pun intended) away from atonality. 

Jumping Bean Falling Roast: All the drink titles are very iconic. The use of dissonances and resolutions creates a nostalgic feel, the legato of the multi-part instrumentation helps with the momentum of the piece moving it forward.

Latte of Floooof: I really like, it sounds like it's going into a classic res and u pull out an augmented note and keep the progression moving forward. This is a subtle detail that I aspire too, and you are extremely good at controlling your dissonance. Idk how long your soundtrack but multiple voices takes me so long XD. Honestly great work overall. I am just amazed at ur ability to control melodic contour and to move into accidentals and nail the harmonics, that's just so cool to me. 

Developer

Thank you for the high praise! Honestly, most of the accidentals and crazy polyphony came about due to the tight deadline. For example, in 35C's Fizzle Pop the C section second melody was me rushing and copying/pasting the lead a third interval higher.

Submitted

This is awesome! Heavy Terraria vibes, its great.

Developer

Ooh! Terraria! Didn't even think about that! Glad you liked it l!

Submitted

I love your take on the theme! This soundtrack definitely feels like it would work well in a short indie game.

Developer(+1)

Thank you so much! Glad you like it.