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the "click to pump" thing is honestly something that i wanted to implement in a game for a VERY long time lol  (it's basically the reason why there are shotguns - and even reloading in general - in this game). it always seemed to me that it would be really cool to have in a game, and i'm glad you find it good and not annoying ;D

i'm pretty sure that is the only bit of something resembling a story in the game - though i'd like to keep that sort of ominous but kind of irreverent mood going. i think it fits, and i'm happy that you find it engaging :) Cruelty Squad is a major inspiration, yeah - though i don't know if i'll fully take it into the "immersive sim" territory (just for the sake of keeping it lean). however yeah, some more "stealth" options would be cool to have!

also, i really need to finally get round to playing EYE already as people keep comparing this game to it lol

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EYE is...look, near as I can tell, every piece of text in that game was Google translated from French to Russian and then into English. It's a mess, but it's a fascinating mess, based on the devs' homebrew tabletop RPG and full of overly-complicated mechanics that are never fully explained.

Lore-wise, it straddles this weird line between Equilibrium-style cultish gun-clerics and cyberpunk dystopia, which is probably where the strongest part of the comparison is. There's talk of enlightenment and holy duties, and also gang members that may be useful if properly bribed. I can't tell if EYE would be better or worse with a more competent localization, and we may never know.

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ok, this has convinced me to play EYE as soon as possible