i enjoyed my experience of drawing coots, 10/10 would recommend to a friend
andy
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hey, nice little game! i like how juicy the destruction feels, despite there being no sound - i think the graphical style and the camera following the mouse cursor really adds to the feel of it. it all feels nicely gleeful :D
one problem i experienced is that sometimes unbroken furniture flies outside the bounds of the play area and becomes unreachable, so the game kinda becomes unbeatable - but i did manage to beat it, with the score somewhere around 25
noice! i like the overall style - simple yet consistent and well-done. i also like how it's somewhat of a challenge to pilot your character - hitting walls or grannies does slow you down quite badly, so you need to pre-plan your moves in advance :D the gift can be a bit hard to spot at times but tbh that feels like a part of the challenge too
great effort! especially for the first mobile game, and for a game made in 3-ish hours :)
though the game is a lil bit hardcore for me :D as my ship dies from one hit, and it can be a little bit hard to control it with a mouse (i havent tested it on mobile though, i can see how it's probably much easier to control with a touchscreen)
nice! i like the art, and there are some neat gameplay ideas as well! i like how destroying the combs makes it harder as you need to avoid more flying thingies the more combs you destroy, but you also get bigger score for destroying more of them. this adds an interesting dynamic
btw my best score is a fairly mediocre but nonetheless respectable 32 :D
great job, love the graphics and the atmosphere! some nice mechanics in there too - even the simple idea of sacrificing some candy to avoid more candy loss down the line helps add quite a lot of depth to gameplay
i managed to get about 240+ candy before being devoured by ravenous children, which sounds like a pretty good result :D
overall i enjoyed this game quite a lot - at first i though the pace is just a lil bit too slow but then i kinda learned to appreciate it :D
also, i got caught off-guard by the sudden pivot to pinball midway through lol, but that was a nice addition to gameplay - if a little bit hard to control at times, as there is no way to control the bowling ball once it's up in the air
all in all great effort!
really cool gameplay idea! i like how many different considerations and choices emerge from a seemingly-very simple gameplay loop (do i rush it or do i let the asteroids destroy the blocks first? do i destroy the blocks and let the asteroids pass too? do i ram the asteroid and eat some damage but at least it won't reach the portal?)
i managed to beat it on about 5th try btw
i played as the king - i just kinda alternated between spamming pawns defensively towards the lanes where the enemy had presence, and saving enough for a rook (both as a counter to the enemy rook if there is one, and as a way to render that lane essentially safe for some time). with an occasional cheeky fire-and-forget bishop thrown in (they actually seemed to deal most damage to the enemy queen)
i couldn't quite figure out how to use knights successfully :D
very good! i like the idea and the overall progression :)
one slightly fiddly thing i've experienced is the somewhat-unpredictable behaviour in the moment you progress to the next card - it seems like you have a 50% chance to get damaged by cards you're supposed to be collecting, and the same chance to be damaged by cards that are now of the same type as you. though it might be that i'm misunderstanding something :D
overall, great effort!
VERY interesting concept! i also like the attention to detail and the obvious amount of work that went in. but yeah the game is super hard, i did not manage to beat it :D
i'd like to second the other comments and say that it would be neat if there was less emphasis on luck and more emphasis on detective work - but with some tinkering, this has a potential for a cool "full-size" game, imo
also, i spy a fellow godot engine enjoyer 👀




