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andy

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A member registered Jun 07, 2021 · View creator page →

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i enjoyed my experience of drawing coots, 10/10 would recommend to a friend

weh!

thank you! glad you enjoyed :)

nice! great art, simple yet engaging gameplay - though i will agree with another commenter re the motion blur :D my best result is around 70mph btw

glad you enjoyed it! i wish i had more time (and knowledge) to write a better level generator though lol, the current one is extremely bare-bones

yeah, that's kind of by design :D just adds some challenge and at least some insentive to explore and poke around the labyrinth

i got everyone, congratulations to me :D

managed to get 30 coins, which is moderately-rich i guess :D the very first coin spawned in a troll position, all the way up and to the side, so i was confused at first as to whether the game's working properly lol (it was)

a nice and polished experience overall, good job!

hey, nice little game! i like how juicy the destruction feels, despite there being no sound - i think the graphical style and the camera following the mouse cursor really adds to the feel of it. it all feels nicely gleeful :D

one problem i experienced is that sometimes unbroken furniture flies outside the bounds of the play area and becomes unreachable, so the game kinda becomes unbeatable - but i did manage to beat it, with the score somewhere around 25

noice! i like the overall style - simple yet consistent and well-done. i also like how it's somewhat of a challenge to pilot your character - hitting walls or grannies does slow you down quite badly, so you need to pre-plan your moves in advance :D the gift can be a bit hard to spot at times but tbh that feels like a part of the challenge too

thankie!!!

great effort! especially for the first mobile game, and for a game made in 3-ish hours :) 

though the game is a lil bit hardcore for me :D as my ship dies from one hit, and it can be a little bit hard to control it with a mouse (i havent tested it on mobile though, i can see how it's probably much easier to control with a touchscreen)

nice effort! the camera is interesting :D but personally i didn't have motion sickness problems. the hordes of ghosts were quite hard to get through at times, but i did manage to finish the game in about 180 seconds lol

great graphics and style! the gameplay is simple but nice too - this game is just really really cozy :)

it's a quick and dirty way to make anything sufficiently  a e s t h e t i c  :D

thankie!

glad you liked it, especially the music!!!

this actually never happened to me lol - i did try to put some safeguards in that prevented this but i guess they had failed :D

good first effort! you can kiiiiiind of cheese it if you get bumped out of the track and onto the grass though :D but overall pretty neat game, with a nice tension between the "should i go fast" and the "how do i avoid other cars" factors

also, what engine/framework have you used for this?

overall really good effort - the visual style is really nice and the level of polish is great (esp for a 3-hour game)!

i will say that the game is just a liiiiiitle bit too complicated for me :D but that's mostly because i'm not good at this sort of game, and with no fault of the game itself

nice! i like the art, and there are some neat gameplay ideas as well! i like how destroying the combs makes it harder as you need to avoid more flying thingies the more combs you destroy, but you also get bigger score for destroying more of them. this adds an interesting dynamic

btw my best score is a fairly mediocre but nonetheless respectable 32 :D

great job, love the graphics and the atmosphere! some nice mechanics in there too - even the simple idea of sacrificing some candy to avoid more candy loss down the line helps add quite a lot of depth to gameplay

i managed to get about 240+ candy before being devoured by ravenous children, which sounds like a pretty good result :D

definitely - there are things to explore here gameplay-wise i think

nice first effort - especially for such a short timeframe!

also, interesting screenshots ;D

looks interesting, but sadly it's not running :(

overall i enjoyed this game quite a lot - at first i though the pace is just a lil bit too slow but then i kinda learned to appreciate it :D

also, i got caught off-guard by the sudden pivot to pinball midway through lol, but that was a nice addition to gameplay - if a little bit hard to control at times, as there is no way to control the bowling ball once it's up in the air

all in all great effort!

great job on this one! everything is juicy, and the sound effects in particular add a lot to the experience :D

also, i couldn't figure out how to change the name on the scoreboard, but i have to document this crowning achievement somehow 😎

really cool gameplay idea! i like how many different considerations and choices emerge from a seemingly-very simple gameplay loop (do i rush it or do i let the asteroids destroy the blocks first? do i destroy the blocks and let the asteroids pass too? do i ram the asteroid and eat some damage but at least it won't reach the portal?)

i managed to beat it on about 5th try btw

noice! i particularly liked the shooty motorcycles that actually won't shoot you unless you shoot them first :D does a nice job of discouraging just shooting everything in your path

my best result was around ~500 metres btw

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i played as the king - i just kinda alternated between spamming pawns defensively towards the lanes where the enemy had presence, and saving enough for a rook (both as a counter to the enemy rook if there is one, and as a way to render that lane essentially safe for some time). with an occasional cheeky fire-and-forget bishop thrown in (they actually seemed to deal most damage to the enemy queen)

i couldn't quite figure out how to use knights successfully :D

thank you!

thank you! that's about the score i'm managing to get too lol

yeah, i had to play a bit with acceleration/controllability - at one point the controlability was relative to acceleration, which was interesting, but made the "circling in place" strat viable :D so it had to go

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thank you!!! glad people are noticing the red beam of light :D

very good! i like the idea and the overall progression :)

one slightly fiddly thing i've experienced is the somewhat-unpredictable behaviour in the moment you progress to the next card - it seems like you have a 50% chance to get damaged by cards you're supposed to be collecting, and the same chance to be damaged by cards that are now of the same type as you. though it might be that i'm misunderstanding something :D

overall, great effort!

very good!!! love the simple but clever idea and the polished execution! also the sound effects are really neat :D

my personal best is 25.2, btw, with 0 penalties

this games makes you hate the jacks lol, the main source of penalties for me

really neat effort! i managed to get to 858 points on my best try :D

great job, an interesting concept and very polished! i managed to win with 343 points :D

it does get chaotic at times, but once you start to get the feel for the tempo, the game becomes quite intuitive

nice effort! i though the game was quite hard until i figured that you don't actually need to kill every single enemy figure before they reach the bottom of the screen :D

VERY interesting concept! i also like the attention to detail and the obvious amount of work that went in. but yeah the game is super hard, i did not manage to beat it :D

i'd like to second the other comments and say that it would be neat if there was less emphasis on luck and more emphasis on detective work - but with some tinkering, this has a potential for a cool "full-size" game, imo

also, i spy a fellow godot engine enjoyer 👀

good effort! i like the goblins :D managed to get a top score of about 15 lol

i will say that it would be nice to have some kind of description on the game's page :D