a very interesting idea for a game, and a cool execution! i actually kinda like how the enemies and hostages and points of interest all blend into the background, providing some serious challenge. i didn't quite notice to what extent things are randomised, but difficulty level never felt unfair to me. jumps were a bit fiddly to get used to but generally ok
furthermore, these are some of the poshest-sounding hostage takers i've ever heard in a game :D it's like they're saying "enemy spotted" while sipping tea from tiny lil porcelain cups