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Yep this game supports as many controllers as you have - up to 8! So plug them all in, it'll work :) One bunny per controller! I wanted to make that clearer in the video but it was getting too complicated to communicate it, people might think you need 8 controllers for 8 players, and you don't!

You can easily mod this to swap out the levels, check out the "custom" folder!  And can you get in touch with me about those extra levels? (Please use the contact form on my website, Ironically the original BrainChild site went down permanently last month, just before I collected all the custom levels from it!  Very sad...

If there's enough interest, I have plans to add a level select, selectable animals and colours - and good point about the kid friendly version! I will have to make that an option too...

It all comes down to how many donations I get!


Sure, I’ll send the levels. Going away for the weekend but I’ll get them to you after the weekend if I don’t manage to do it before. I’ve even fixed the spawn points on several of them so they work with 4 players. If I recall correctly Jump n bump had spawn points on every other tile is it the same for remastered?

Tested the game with a fifth Xbox360 controller but it doesn’t work. Looks like the game accessed XInput controllers via the XInput API which has max 4 controllers. More info about this issue can be found here:

I don’t have any experience with the Godot engine though so I don’t know how easily this can be fixed.

Which is better for you, donate button or purchase on

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Thank you! Well my donate button means Itch doesn't get a cut, which is better for me, but it's only 10%, so I'll let you decide!

Hmm ok - I set up controls for more than 4 game pads but I should have tried to test it.  Hmmmmm after reading that thread I don't like my chances! I used Godot so it's up to however they handle input. 

I haven't looked into it thoroughly, but off the top of my head I have a couple options:

  • Get into the workings of Godot (it's open source) but that might cause differences between behaviour on the other platforms, which could be a nightmare...
  • Or save it for a potential re-write in SDL where I have more control... but I have to do a lot of extra work at the joystick level...

It will definitely require more time... I'll keep you updated...

Oh and to answer your question about the spawn points; I automatically generate them.  Anywhere there is a free space with solid ground below it, is a potential spawn point.  But this may not work with levels that have a gap where there is no escape from... I'm open to addressing this though.  Looking forward to those levels!

Donated :-)

Sounds like a good spawn strategy. Guessing some of the levels don’t have 8 spawn points so they’ll need to be tested and maybe categorized depending on how many players they support.

I don’t have access to the levels from where I’m at so I’ll send them some time on Sunday or Monday. 

Thank you for your extra donation! I really appreciate it... if we could share it around more that will help maybe other people want to do the same and fund more development time.

Well as long as there's 8 tiles of space free somewhere, the new game will find a place to spawn rabbits :)  So it should be ok.  If there is a problem with this on a particular level, it would be super rare...

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Levels are now sent via the contact form. Let me know if there are any issues accessing them via the link.
If you want to preview the levels I dug out an archived version of brainchild designs website:

Thanks, I got it :) I hope they contain all the ones from the website too...

It could be. I downloaded them many years ago. I was pretty thorough so I wouldn't be surprised if they are all there.

I found this archived site too:

The all levels zip still works.

Thanks man! It does look like they're all there :)  That's a good find! I was dismayed when the web archive of the original site didn't have the zips.

I found  it via the archive of:

The link was  “Level Mirror #1”.