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Thank you for your extra donation! I really appreciate it... if we could share it around more that will help maybe other people want to do the same and fund more development time.

Well as long as there's 8 tiles of space free somewhere, the new game will find a place to spawn rabbits :)  So it should be ok.  If there is a problem with this on a particular level, it would be super rare...

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Levels are now sent via the contact form. Let me know if there are any issues accessing them via the link.
If you want to preview the levels I dug out an archived version of brainchild designs website: https://web.archive.org/web/20160303200345/http://brainchilddesign.com/bottom.ph...

Thanks, I got it :) I hope they contain all the ones from the website too...

It could be. I downloaded them many years ago. I was pretty thorough so I wouldn't be surprised if they are all there.

I found this archived site too: https://web.archive.org/web/20110830033044/http://jumpnbump.spaceteddy.net/

The all levels zip still works.

Thanks man! It does look like they're all there :)  That's a good find! I was dismayed when the web archive of the original site didn't have the zips.

I found  it via the archive of: jumpbump.mine.nu

https://web.archive.org/web/20080223055443/http://www.jumpbump.mine.nu:80/

The link was  “Level Mirror #1”.

:-)

Hahah... I should have looked harder - I think I was really bummed that I missed out on a website that was up for 20 YEARS STRAIGHT and I got a handful of levels from it in a hurry, (all the while, telling myself I should just get them all while I can, and not put it off) and then when I came back ONE WEEK later to fulfill my duty - the site is gone...

I actually believe my downloading caused a bandwidth spike on some account and someone realised they didn't want to pay for the webspace anymore and took it down!

Might actually be what happened :-O

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Good news - I just tried it with 8 connected controllers, both on Windows and Linux, and it worked fine :) Did you use Wireless controllers? Or is it a problem with specifically more than 4 Xbox controllers?  I have 4 Xbox controllers connected via a wireless dongle, and 4 USB controllers.

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It’s an issue with XBox controllers. I have XBox360 controllers but it should be the same for all XInput controllers that don’t have a magic switch on the controller to force them to use Direct Input. What kind of controllers were the 4 usb controllers? 

A lot of frameworks allow at least 8 Direct Input controllers and a maximum of 4 XInput controllers. If they do this they use the XInput API for the XInput controllers and Direct Input API for the rest. When doing so they filter out all XInput gamepads on the Direct Input side so they don’t get duplicates. There is no easy way to know which 4xinput controllers are accessed via XInput so they filter out all of them from the direct input enumeration. Some frameworks have a way of disabling XInput altogether in order to access all controllers via Direct Input to get past the 4 controller cap for XInput controllers. As I understand this is only a Windows issue.