Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You record the inputs of each player individually, and in the example, you can only record the inputs of the first player. I guess I didn't make that clear enough.

The crash seems to be something I overlooked, sorry about that!

I'm noticing now that the white ball in my browser quickly walks itself off the screen when I load this page and my normal controller controls player 2 in the browser even though it properly controls player 1 in GMS2.

I did test this in GMS2 before but wasd is mapped to the second player too, along with the mouse click jump so I assumed that was the first player and the white ball was something else.  I also see now that the color of the text corresponds to the ball and only the white text has the record info. Got it!  Thanks for the info.

Also, may I suggest publishing a package with just scr_winput and an example obj_input_controller that can be imported into existing projects?  I just created one for myself but it would probably be useful for others and for updates.

Yeah, I guess should have done that from the beginning for all my libraries lol