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I'm super impressed with everything about this game. The unique movement, the graphics, the weapon variations, it's all extremely fun and great! It did take me a bit to get a hang of moving the centipede around, but I had a blast. I even ended up playing the game twice to explore rooms I hadn't gone in yet.

Though, I think that there could be less weapons? Or maybe a bit more balance of the damage output? After going to the central room, picking up the machine gun, and then going to the north most room and picking up all the guns there, the game becomes a breeze to get through. I didn't even need the laser weapon that can be found later on to beat the final boss. This didn't detract from my experience but I thought you might want some feedback. All in all, a great game, good job!

(+1)

Thank you for the feedback! I'm glad you enjoyed it.

Yeah, balancing the damage output and health was really hard to do because depending on the player and playstyle, you can either be super overpowered or very very underpowered.  I balanced the playthrough for the jam assuming that most players would have a bit of trouble with maneuvering the centipede, but in the end, I couldn't strike a perfect balance for damage and health.

I'm thinking after the jam is over, I could change up the levels a little bit and try to balance a bit more for a proper finished release.