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Thank you for the feedback! I'm glad you enjoyed it.

Yeah, balancing the damage output and health was really hard to do because depending on the player and playstyle, you can either be super overpowered or very very underpowered.  I balanced the playthrough for the jam assuming that most players would have a bit of trouble with maneuvering the centipede, but in the end, I couldn't strike a perfect balance for damage and health.

I'm thinking after the jam is over, I could change up the levels a little bit and try to balance a bit more for a proper finished release.