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A jam submission

MayaMView game page

Deal with an ever growing cursed sword, who will prevail?
Submitted by Andrea Molteni, UpseT-rex (@UpseT_rex), fen.xust, Willy Utano, redd096, Davide Perdon, Federico Simone Cao — 1 hour, 29 minutes before the deadline
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MayaM's itch.io page

Results

CriteriaRankScore*Raw Score
Itch Page#14.3104.310
2D Art#24.5174.517
Art Direction#24.3454.345
Original Audio#33.6553.655
Use of Audio#43.7593.759
Overall#53.8623.862
User Interface#53.5863.586
Commercial Viability#73.6553.655
Techincal Accomplishment#83.4143.414
Fun#113.5523.552
Game Design#123.4833.483
Use of Theme#183.4833.483
Level Design#193.2763.276
3D Art#371.3791.379

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
7

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
OST: https://www.youtube.com/watch?v=Btq3FQSEMNA
Plugins:
- https://assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914
- https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676
SFX: Zapsplat

Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/mIq7gApTAZc

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+2)

This game is so cool! I just wish I wasn't so bad a video games because I die so fast!

Submitted(+2)

Just getting in a rating for this game before the window closes as it looked interesting and I had been meaning to this whole time. I really like all the graphics in the menu and the itch page looks incredible! I managed to make it through the game as well and it's definitely awesome you guys managed to include a boss fight at the end and I think the way you did the credits is really cool. I've seen a few complaints or wishes about the controls being tricky but I found them to function alright honestly. I just wish the way your sword would interact with the environment was shown much clearer in the sprites and hitboxes because quite often I wasn't sure why I was gaining souls or what I was hitting/bouncing off which felt a bit frustrating or luck-based at times. Still, there were lots of good things in the variance of well-sprited enemies/ cool sound and voice acting design/ and enjoyable gameplay loop so I'm glad I got a chance to play before ratings ended!

Submitted(+3)

Loved the pixel art and animations! Great game and very challenging. Sometimes I didn't have clear where and how my sword got that long. Died a lot in the first two stages but also I had a lot of fun when I achieved it. Nice work!

Submitted(+3)

I love the art style in this game and the sound effects are really good. Amazing job on making it fit the theme too!!!

Developer

So happy you liked our game! Thanks a lot ^^

Submitted(+3)

I'm quite impressed with how this game is in terms of art style and audio. I was not expecting to hear voices at all. The game idea is pretty good and I like how the sword pretty much represents your health and if your sword gets too long (too much health in a sense), you lose the game. I think that's very unique. The controls are a bit hard to get used to though.

Developer

Thank you so much! ^^ Yeah controls are a bit clunky, they for sure need some tuning haha 

Viewing comments 25 to 21 of 25 · Next page · Last page