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(1 edit) (+1)

Glad you liked locomotion system somehow ! It should take some time to adapt to "Jogging Move". 

  But I didn't implemented grid  teleportation as an option.  

(+1)

That was a requirement of the jam unfortunately :(

  • The game world must be grid based. Player may move freely within a grid cell (defined play area) but movement to adjacent grid cell must be done through teleportation or instant step on button press. Smooth automatic transition between grid cells is allowed but strongly discouraged (See section about Locomotion). Half-steps or dividing the grid cell into smaller cells is not accepted.