In this context a typical dungeon crawler is a grid based RPG viewed in first person and with 90 degree turning. Examples of classic dungeon crawlers are Dungeon Master, Eye of the Beholder, Lands of Lore and Bard's Tale etc.
Another example of a dungeon crawler is the modern classic Legend of Grimrock. Take a look at the video below to familiarize yourself with the dungeon crawler concept.
Game specific rules:
Typically in VR games there are three types of movement, also known as locomotion:
It is strongly recommended to be well prepared and have a rough design idea of your project before starting.
Note: While you are allowed to develop for any VR system/platform we recommended that the game works with the most common VR headsets (Oculus Quest 1+2, Oculus Rift S, Valve Index, HTC Vive etc.) It's also recommended that the game runs on Windows. The reason for this is that people are more likely to be able to play and review your game.
If you want to team up with someone let it be known in the discussion board. There might already be someone there to team up with.
Join the dungeoncrawlers.org Discord for live discussion, brainstorming and recommendations for engines, tools, assets etc. to use when developing a dungeon crawler.
Use #dcvrjam2021 to share progress or tweet about your game :)
Winners will be determined by a combination of vote count, ratings, and judge's assessment, based on the criteria listed below.
Additionally there is an "Overall" criteria which is manually ranked by the judges. This criteria covers things like degrees of motion sickness, innovation and general execution.
The prize for winning entry has not yet been decided (Will be announced in good time before jam starts). Teams will have to share the prize among the members. 1st place gets a special role in the Discord server. Everyone who submitted a game will get a "gamejammer" role in the Discord server. All submitted games that adhere to the rules will be added to the dungeoncrawlers.org database.
Have fun and good luck :)