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Having to press an action key immediately after a beat is a really sour feeling. It would have been better to accept the key input before the beat, then actually perform the action on the beat if the key is still being held.

Also, enemy timing seems to reset after every movement I make. I couldn't find a way to safely melee attack them.

The graphics are neat, though.

The game crashed the first time I ran out of time.

It should be able to accept input before the beat (except for the first one) - but I do like the suggestion to "delay" the actual movement to music. 

One save way to attack the first enemy is to jump in after he switched to "Waiting...". His phase will change to "Attack!" which will change to "!ATTACK!" after you hit him - giving you another cycle to safely jump out. But that's just horrible design on my end (oh and sometimes the input doesn't register right, meaning the enemy will attack you nonetheless -_-)

Sadly I cannot reproduce the crash after the time runs out :(


Thanks for your feedback!