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Really self-depreciating, but I thought it was funny and a cool concept! I would play a full game of this! I really liked the art style. I thought I would dislike it based on the screenshots, but it's hella sweet. 

I wish I had to use a touch more tactics, though. Mostly I would pop down the latern man and then surround him with pea shooters and then just have outposts of that. It would be neat if there were guys strong enough to require Walnuts or something. Or maybe with different abilities? Like what if there was a guy that froze all shooters in a NxN area around him? So you kind of had to play keep away with a main shooting group? I dunno, just steal liberally from enemies in PvZ already, I guess. 

The enemy pathfinding was a little wonky as well. But also I almost wish more enemies could float over gaps in the floor. I felt like I was cheesing the last level, drawing the big enemy clusters over to the gaps and then shooting them from across them. 

I wish there were more enemy sound effects! 

I think it could be cool if you were trying to defend a "home" area, and all the enemies you woke up would eventually work their way towards your home.. Or something. This never happened to me but I bet it would be a bummer if you ran out of currency. 

Very solid entry overall!

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Thanks so much! I wasn't sure about the artstyle at all. The game was a lot harder and more tactical before but I got scared that the judges would get stuck and give up before the later levels. Likewise, the last level was less cheesy but after so many people had trouble getting through the game I wound up turning it into a victory lap just to make the ending satisfying. I'm banking on the stats at the end, trying to win as cheaply or as quickly as possible might make it fun to play tactically but I'd rather not depend on things like that of course.

I really like your ideas about a home base and floating enemies, like maybe a balloon zombie or a predator having a grappling hook that can hop a limited number of tiles. The idea of an enemy that keeps nearby plants from shooting is also awesome, I really appreciate the suggestions. I agree about more sound, and generally I wish I had done more to make the action clearer and more readable but I started the game late and designed myself into a corner early on.

I don't think I'll keep working on this anymore just because some of the fundamental design is around it being a short game and it violates two trademarks just in the title, but this was my first RTS game and I'll be doing a lot more like it in the future. I have one planned right now for the game by its cover jam. Thanks for the input!