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(+1)

Interesting point-and-click style game. Some thoughts:

  • The puzzles didn't require much thinking, you just do what it tells you in the book... some more stuff to figure out would have been nice.
  • I don't understand the plot significance of the "unlock the door" ending. You just leave without completing the ritual, I guess? I thought it would be a step to completing the ritual, but it just exits the game.
  • If the beast comes on the nineteenth year after the last successful ritual, I wouldn't describe that as "every nineteen years", especially if they're trying the ritual every fifteen years. That wording confused me.
  • I appreciated that the art for the ritual reflected your progress even in the "stepped back" view and it wasn't just a static image. Often point-and-click games don't show your progress in other views like that, so I liked that attention to detail.
(+1)

Thanks for the review ๐Ÿ˜Š

You're right, I was going to add an ending screen that if you leave the building, the ritual fails and beast comes out for hunting. But I couldn't make it in time, so I thought leaving the building quits the game would be a fun addition ๐Ÿ˜… There also were going to be failure states for the ritual like if you used the wrong substance or did the steps in wrong order, but I simply couldn't finish the game in time to add those. I also planned to add some more elements (like sharpening the knife, convincing the participant back etc.) but they remained in paper as I couldn't make those in time as well. Apparently developing games takes too much time ๐Ÿ˜‚ Or I need to get better at time management I guess ๐Ÿคทโ€โ™‚๏ธ

You're totally right on the 19th year part though. I'm thinking about updating the game after the voting ends so I will try to fix the story and add the other elements I wanted to add in the first place.

Thanks again for playing and reviewing ๐Ÿ˜Š