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A jam submission

A Sacrifice (itch Spooktober Jam 2021)View game page

Submitted by Raziel Igor (@razieligor) β€” 12 hours, 29 minutes before the deadline
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A Sacrifice (itch Spooktober Jam 2021)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1772.3573.333
Gameplay#1902.1213.000
Audio#1951.6502.333
Graphics#1962.3573.333
Overall#1982.1213.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Interesting point-and-click style game. Some thoughts:

  • The puzzles didn't require much thinking, you just do what it tells you in the book... some more stuff to figure out would have been nice.
  • I don't understand the plot significance of the "unlock the door" ending. You just leave without completing the ritual, I guess? I thought it would be a step to completing the ritual, but it just exits the game.
  • If the beast comes on the nineteenth year after the last successful ritual, I wouldn't describe that as "every nineteen years", especially if they're trying the ritual every fifteen years. That wording confused me.
  • I appreciated that the art for the ritual reflected your progress even in the "stepped back" view and it wasn't just a static image. Often point-and-click games don't show your progress in other views like that, so I liked that attention to detail.
Developer(+1)

Thanks for the review 😊

You're right, I was going to add an ending screen that if you leave the building, the ritual fails and beast comes out for hunting. But I couldn't make it in time, so I thought leaving the building quits the game would be a fun addition πŸ˜… There also were going to be failure states for the ritual like if you used the wrong substance or did the steps in wrong order, but I simply couldn't finish the game in time to add those. I also planned to add some more elements (like sharpening the knife, convincing the participant back etc.) but they remained in paper as I couldn't make those in time as well. Apparently developing games takes too much time πŸ˜‚ Or I need to get better at time management I guess πŸ€·β€β™‚οΈ

You're totally right on the 19th year part though. I'm thinking about updating the game after the voting ends so I will try to fix the story and add the other elements I wanted to add in the first place.

Thanks again for playing and reviewing 😊

Submitted(+1)

Pretty solid little point-and-click game. It could definitely be streamlined a bit but it was good! Nice job!

Developer(+1)

Thanks for playing, I hope you enjoyed it 😊

Submitted (1 edit) (+1)

Seems to be a cool game, but i can't understand everything, sadly the game resolution is wrong for me. even trying to change my monitor resolution, but still don't matched, if you update certainly will play. 


Developer

I was expecting this, but I wasn't expecting it to mess with UI as well. I'll look into it, but I'm not sure how to fix it yet πŸ€·β€β™‚οΈ I'll probably have to rewrite a big chunk of the code to fix this issue.

Developer(+1)

Hi,

I think I have fixed this issue, I've tried it on a 1280x720 and 1366x768 screen and it was working correctly. You can download the "A Sacrifice (itch Spooktober Jam 2021) v1.0.1 Hotfix.rar" version and it should work correctly now. Thankfully it wasn't as bad as I was afraid of, I just had to change the UI scale from "Constant Pixel Size" to "Scale with Screen Size" and while switching inventory panels had to get the required number from current screen resolution instead of using hardcoded 1920 pixels. I was sliding the buttons 1920 pixels left/right, now I'm sliding the Panel that holds the buttons to "Screen.currentResolution.width" amount of left/right.

Have fun!