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(+1)

In my case I sent it the first day, but it's easy explanation. I had a plan for this game even before I knew about the existence of this jam, the sacrifice theme was super easy to implement and I already had the assets, so as I predicted, I could make the game in just 1 day and so I did. Not saying that my game is super great, but judging games because not done in as much time as possible is like thinking that people who work more are the ones who spend more hours in the office, even if they do nothing. 

(+1)

makes sense