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Amazing retrospectives! I also have lots to share.
Im the developer of my game TownsFolk, which can be found here:
Before the jam began, I was planning on making an endless runner. That was the plan until I saw the theme, which I just could not incorporate into the game, so I had to think of something new.
I remembered a game I played one or two years ago, which was about the player completing tasks for people in a village until it's revealed that those tasks were actually used to do some pretty disturbing things. I thought of making a horror game like that, but I just didn't know if I had enough time. But, being the only idea I had, I settled on it.
I worked about four to six hours on the first day, mostly making the map layout and making the textbox system. Not much to say about it, but I needed to go somewhere for about five hours, so I didn't have the whole day to work on it. I was pretty proud of the progress I made, though.
The next day, I decided to take lots and lots of breaks. I finished the map, made all the npcs, tested for bugs, and added audio. This all took the whole entire day. Then, I spent an hour getting stuck on a problem with the text system, which I eventually solved. After that, I was finished with the game, and submitted it to the jam.
In conclusion, this jam was a blast and taught me so much- not just coding, also time management skills. I hope to participate in the next Kenney Jam. See you then!
Really cool game, very unique concept and the animations and art are just too adorable. I listened to this music before and I loved it, which made me love the audio in this game even more. I think the player shouldn't have to go back to the start every time they die.