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I see doggo, I wanna play doggo, this jam delivers.

It's really impressive how much content and systems (movement, quests, dialog, etc) you managed to put together in jam time. Massive props.

Like someone mentioned below, I also got stuck after chasing out the cat and the gate opened. There was definitely a moment of awe when I realised "OMG I'm not just confined to the back yard!". Writing this I see there's a post-jam version, maybe you addressed this?

My absolute favourite part of this is the human character art. It hits on so many levels: it looks interesting, it lets you produce assets faster and it's downright funny.

Thanks for the great feedback. We ran out of time to implement directional dialogue and an additional quest (now in the post-jam version and an additional minigame) but if you would like to experience the rest of the content and the winning cutscene, fill up the Good Boi meter by scaring Hadedas, digging up bones and platforming to the roof to scare the chonky Hadeda.