This jam is now over. It ran from 2021-10-22 16:00:00 to 2021-10-25 21:59:00. View 36 entries
You can enter as an individual or team. You are allowed to use whatever tools you like and use pre-existing code/sounds/art/assets where it helps you but if you use assets you are required to disclose them.
Be sure to check out the Make Games SA community on the Discord Server to chat to the other teams and meet your fellow jammers!
SA GAME JAM is open to all South Africans at any level of experience . So whether you're a newbie or a seasoned pro, get those entries in now!
Epic art work by: Nannaventer
Overall Winner: R20 000
Student (currently studying in any field): R10 000
Hobbyist (not working in the game development industry): R10 000
Diversity (please contact admins for clarity): R10 000
Best Art: R5 000
Best Audio: R5 000
Technical Excellence: R5 000
Best Narrative: R5 000
and surprise last minute category!
Best Physics: R5 000
WINNERS WILL BE ANNOUNCED 12:00 Friday the 12th NOVEMBER
"The Urge To Discover"
When we think about "The Urge To Discover" we think about that feeling that drives us to look around the next corner, reveal the next piece of a puzzle, to demystify a mystery, or unlock a new hidden item. The urge to know the unknown, especially to know the *known* unknown, is a powerful one. And, as far as urges that keep us playing go, this urge can lead to the most satisfaction - as discovery is usually far more satisfying than watching numbers go up or trying your luck for a random prize.
Discovery is also a challenge to set up well - just like foreshadowing in story-telling - discovery requires extra planning on the author's part. But, despite the challenge, setting up discovery is an invaluable skill for a creator to master. This is the challenge we're hoping jammers are going to take on.
Last thought: Games are uniquely good at transporting players into new worlds. And whether these worlds are fantastical or mundane or abstract, the way they are constructed, and the way the information about the world is laid out, has a lot to do with how much urgency players will feel to discover more of them. Audio is a powerful tool for triggering curiosity and wonder. Visuals are excellent at presenting goals that can be fulfilled and for showing what has already been discovered. Words and blank spaces are great at leading players to imagine. While presentation and UX flow is essential for cluing players into knowing what they don't know yet. As we judge the submitted games for each of the categories we will be thinking about how the relevant elements contribute towards the urge to discover.
Good luck! We're looking forward to discovering what you create!
Winner: Welcome, Archer
Winner: dead ride me good
Winner: Timothee & Good boi, Puggo
Winner: Good boi, Puggo & Beneath the Grass
Winners: The Tree of Dreams & Messages into the Void
Winner: Welcome, Archer
and a surprise category that we felt deserved merit...Best Theme Interpretation
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