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A jam submission

Asteroid PitchView game page

first adaptive-music step (or half step)
Submitted by CHRONOMATOPOEIA — 23 hours, 12 minutes before the deadline
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Asteroid Pitch's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#141.8571.857
Implementation of adaptive music#152.4292.429
Creativity#172.2862.286
Visuals#181.7141.714
Audio#182.0002.000
Overall#182.0572.057

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does this submission follow the optional theme?

No

This submission does not follow the optional theme.

Description of the game
You are a spaceship making its way through an asteroid belt. Use the up and down arrows to dodge icy asteroids. Your can hear your height by the pitch of the engine knocking, and if you do crash, your height determines the squeal of impact. Of course, this is all in your mind since sound can't travel in space. Hit browser refresh to play again.

I made the art and music and programmed the game with Scratch. I used https://musiclab.chromeexperiments.com/Song-Maker/ and Scratch to make the music and watched Zinnea's tutorial on scrolling backgrounds for help.

Message from the creator(s):
Adaptive half-steps are better than no steps at all.

Original Audio

Yes

This submission created the vast majority of the audio during the jam.

Original Art

Yes

This submission created the vast majority of the art during the jam.

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Comments

Submitted

This reminds me of those 90s LCD games / calculator games I used to play haha!
It's a bit hard to move fast since it seems it buffers for a bit before you can press again.

Nice job on the game jam

Submitted

One half-step for man, one giant leap towards adaptive music :>
Sound can't travel through space but neither can I so we're even. Great game, would hit F5 a bunch more times ^^

Submitted

I love the idea! Pretty hard to control

Submitted

I agree, half steps are better than none at all! Just gotta take it a half step at a time and eventually make up a whole tone or even an octave! 

I found impossible to escape situations due to the heavy rng and discrete step wise movement of my ship and unforgiving hit boxes.

I enjoy your explanation that this is all in my mind!