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I'm blown away that a game with this much polish came out of a game jam. It's beautiful, the gameplay feels interesting and varied, and the voice acting is stellar. I've only gotten one ending so far, but I'll definitely come back to this one once I've tried out more Spooktober games.

One small thing -- if you use the fast-foward function, all of the voices play at once. I did this with Wishmaker and it was like my computer was possessed.

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I'm glad you think it came out that way :3 It certainly wouldn't have done if I attempted to make it on my own because I can't even draw to save my life >.< haha. It's a project that is very reliant on both art assets and voice acting, so I couldn't have done it without my amazing team!

Ahh, man, I haven't done that through Wishmaker but I can imagine it was horrifying xD Sorry about that >.< It's because of the way Nani/Unity works mixed with how I do expressions, haha. Basically, in Nani, there's this thing called the voice map utility, which allows you to drag and drop voice files onto their correct lines and play without having to code them in like you would with SFX. That means you can't stop them as easily either though >.< There's the option to mute voices within the text printers when changing to a different printer, but because I put mid-sentence expression changes into my projects, Nani treats the text after an expression change as a brand new line, which means the voice mute option cuts off before the sentence has actually finished printing if I try to use that.

There has to be another way to both allow me to have my mid-line expression changes + mute voices on each line, but I currently don't know what it is >.< It's definitely something I need to ask about though to see if I can fix all my Unity games!

Thanks so much for taking the time to try it and leave a comment :3