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A neat, pretty highly polished, little craft/survive game. It's pretty slick and it looks like you're more or less geared up to go - just needs a little more sound design packed in.

Additionally, if you color blended the creatures to match the tones of the environment they're in, it'll look that much more polished.

Controls well, plays well, has challenging combat, and reminds me of Warning Forever in a lot of ways. I've nothing but praise and positive suggestions. I'm looking forward to seeing this project being sold en masse and will be following it to track its progress to that ends.

Very nice work!

Hey, thanks for playing our game and your kind words!

Yeah, the game is pretty mute at some parts. We are planning to fix this by add missing skill sounds, main theme music, player hurt sound and that bubble-rumble boss spawn sound you can hear in your head. There's more on the list, but those we think are more important.

We are currently using post processing (in standalone builds) to add some color-shifted-tonemapping to different environments. Sea is a bit blue, Plants are greenish, Body is red and I can't remember Alien one, its look is to be designed. If we'd do another pass on Zooid shading, this could be a nice thing to add. Mask the blend out only for certain areas for Zooids, or simply gradient edges. I'll take a note of this, thanks.

I haven't heard of Warning Forever before. The idea of enemy adjusting its shape to players playstyle sounds neat. This could be interesting vector for boss design or procedural part of regular enemy growth. I'll take a note of this too.

Could you answer a few quick questions: How much time did you play? When did you decide to stop playing?  How many playthroughs did you have?

 If you have any more comments or critique don't hesitate to spill them out. Thanks again for your review!