Hey, thanks for playing our game and your kind words!
Yeah, the game is pretty mute at some parts. We are planning to fix this by add missing skill sounds, main theme music, player hurt sound and that bubble-rumble boss spawn sound you can hear in your head. There's more on the list, but those we think are more important.
We are currently using post processing (in standalone builds) to add some color-shifted-tonemapping to different environments. Sea is a bit blue, Plants are greenish, Body is red and I can't remember Alien one, its look is to be designed. If we'd do another pass on Zooid shading, this could be a nice thing to add. Mask the blend out only for certain areas for Zooids, or simply gradient edges. I'll take a note of this, thanks.
I haven't heard of Warning Forever before. The idea of enemy adjusting its shape to players playstyle sounds neat. This could be interesting vector for boss design or procedural part of regular enemy growth. I'll take a note of this too.
Could you answer a few quick questions: How much time did you play? When did you decide to stop playing? How many playthroughs did you have?
If you have any more comments or critique don't hesitate to spill them out. Thanks again for your review!