New version is officially on its way!
Firgof
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If you have bug reports, please file them here so that I can be made aware of them.
A fantastic bug report that'll help me fix your encountered problems quickly answers the following questions:
- What version of the game bugged out? (You can find this in the Main Menu in the Changelog panel, noted as 'v[buildversion]')
- What happened just before this and where were you?
- What happened?
- What was supposed or did you expect to happen?
As an example, let's say I clicked the 'Throwing Dagger' button in a combat encounter with a Greyking that happened while I was in the Sewers. Clicking the button caused the Greyking to get hit and suddenly turn into a lime. An excellent bug report would go:
Version: DEC24-Blackdawn
So I was moving around in the Sewers and ran into an Encounter card. I tried to Avoid it but failed. On the first turn, I used a Throwing Dagger on a Greyking. It dealt damage to them but then they turned into a lime? I kept fighting them and when they died their art turned back into the Greyking art.
Additionally if your game crashed or I ask for logs those can be found in "%APPDATA%\Godot\app_userdata\To Ash and Ember\logs". (You can copy that and paste it into Windows Explorer or the Run app without the quotation marks and it'll zip you there). Your most recent log will be called 'TAE.log' and up to 4 other logs will be there as well (each one being a previous time you ran the game, in order of most recent to least recent).
Thank you for helping me root out the problems in the game and solve them!
It's all hand-polygon-filled 2D! I do sometimes use 3D models for reference but often times I'm just sketching and then building off the sketch. Example below:
Thanks for the play and the feedback! Hope you'll enjoy things as it proceeds. Feel free to check out the full project if you want to keep apprised: https://firgof.itch.io/to-ash-and-ember
Casualty of the Unity Implosion. The original game was based in Unity; this version is a complete remake in Godot. Unfortunately a lot of time needed to be spent on the backend systems so there's not a whole lot of content just yet. Bones are largely in though so from here game should start rocketing past where it was with Unity (3 mysteries [1 unlockable], many more card events for locations, lots more events in general throughout the world).
Dungeons are meant to be multi-floor for instance, but the Hospital's only got the one. Also you ought be able to configure at least some of the dungeons -- but that requires a bunch of cards which aren't in yet. :P
Ideally the Dungeons should play a bit like Hand of Fate once complete. But yar you're not wrong, my internal estimate is about 10-15 minutes worth of content atm, presuming the player beelines the completion of the only available Mystery and then meanders around a bit after.
A fair question! What happened was Unity decided to say they were going to charge per-install and, though they've since backed from that, I do not trust them to keep to their word on it since they already twice failed to keep their word. As a result, I canceled the Unity version of the project and delisted the download. The game has since been restarted in Godot (this is what all the screenshots are presently showing; the Godot version of the game).
I'm getting pretty close to a fully playable version of the game but there's a few mechanics I got stuck on (playable combat event effects largely, which are taking long enough I'm reconsidering that whole part of the combat system) and recently I had to contend with a major surgery, moving to a new apartment, and now my graphics card giving me its notice that it's going to die soon. That said, I do intend to put up a playable before year's end (hopefully Octoberish if not sooner for those who subscribe to my Subscribestar).
Thanks for your interest! Be sure to follow the project if you want fast access to that download and join the Forgotten Workshop discord if you want to follow the smaller bits of development outside of my larger devlog posts.
(Any purchases made from the bundle will still give access to the eventual Godot build of the game)
I have, yes. In fact, I was toiling along with panstasz when World of Horror's progress was still mostly internal to the AGDG discord. His idea sprung up from wanting to make a Junji Ito game and mine sprang from the Arkham Horror board game and The Consuming Shadow. My combat, dice mechanics, events, etc, are all inspired from the Arkham Horror board game and my homebrew world setting (the 'Untamed World').
It's not remained that way, of course, as I've played Cultist Simulator and other big horror-themed games and I'm always keeping an eye out for things I felt worked great in the games I played and what didn't. This upcoming reiteration on the project is liable to look and feel a lot different than the Unity version as a result, because I'm always taking notes and try to learn from lessons to create a good game.
This is a LiDAR and SONAR focused first person mini-submarine exploration/horror game that is in active development. Perfectly playable at the moment, it's just missing some key features, polish, and some expected content near the anticipated 'end'.
Check it out here: https://firgof.itch.io/unfathomed-event-zero
Firstly, Congratulations to All!
Just having made a game for this gamejam, you're already a winner in my eyes! Not just my eyes, either, looking at the votes. Many of y'all's games were only separated by a single vote from your peers! Y'all made it pretty hard for the KO community to choose a clear winner ...
... but the votes are tallied and the winners have been decided!
Winner of Best Use of Theme:
[Removed at Entrant's Request] - 2/2/23
Winner of Community's Choice:
"B-Ball Inferno" by kosmossen
https://kosmossen.itch.io/b-ball-inferno
🎉Congratulations!
I will be contacting both of you through your game-jam entries or whatever other contact methods may be available for me to get y'all's choice of prize taken down and then delivered as speedy as I can.
With so many amazing entries and such fierce competition for the wins this jam, I'm super looking forward to the next KO!! Game Jam. At this moment, I'm unsure when that will be, but outside it 'not being next month and probably not the month after that' I'd like it to be sooner than later and I expect the Knockout community would prefer the same.
If any of y'all go on to polish up your games and submit them to Steam, we'd love to hear about them!
Thanks again to everyone who submitted their entries to the competition and we look forward to hosting for y'all once more! Until then.
Vote thread is live on KO! Results should be in by Jan27.
Feel free to go check it out over on Knockout! https://knockout.chat/thread/45250
Thanks to everyone who submitted! We're thrilled to see the really high level of engagement this gamejam had and are excited to show your games off to the community.
Unfortunately, I'm pretty exhausted and I don't think I'll be able to get the vote thread up tonight as I had planned to.
I'll be putting the thread up on Knockout.chat on Wednesday to let the community start voting on your submissions. I'll be letting the polls run for a week before we announce results (that way folks have a chance to really play through the games and hear about the vote thread). Once results are announced, I'll contact folks who won through your gamejam entries to exchange information and get you your prizes. You'll have 10 days to claim them from then.
So to recap:
* Vote thread goes up on Wednesday
* Voting goes til the next Wednesday
* Winners announced. I contact winners through your itch.io game jam entry.
* You have 10 days to claim prizes; nonclaimed prizes will be given to the community by random draw.
I'll update this thread once the voting thread goes live on Knockout and will announce the results both here in this thread and over there.
Thank you all for your patience and this beautiful array of really cool looking projects. Best of luck to everyone in the voting!
Stay tuned to (by which I mean subscribe to) this thread for further updates.
Thanks!
It's been three years since I downloaded the demo! Sadly, I'm of the belief this project has been cancelled; the author's website is no longer available, no updates on twitter, and no devlogs to say otherwise. I do see that the page has been updated recently but I'd figure there'd be a devlog if there was news to be had.