Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cookie Cutter MZ - Farming System

A project template for RPG Maker MZ. Copy and paste it into your own project to utilize a custom evented farming system! · By Caz

Can't get the crops to grow

A topic by projectbbc created Sep 18, 2021 Views: 224 Replies: 9
Viewing posts 1 to 2
(1 edit)

Hi, Caz:

I just bought the full bundle and I'm testing things, as I am fairly new to MZ.

Instead of copying and pasting to my own project, I wanted to see how things would work before doing so.

However, I am unable to grow crops despite changing the time values manually.  In other words, I haven't been able to do so from the project I downloaded directly from Itch.io.

Would you be able to look into this?

P.S. Also, I don't see any options about advancing the day, and talking to Gale just changes the hours, but does not advance the day.

I manually changed these values but I still haven't been able to get the plants to grow.



Thank you. :)

Developer

Hey there, thanks for the report!

The crops will only grow once Common Event 119: Overnight Crop Growth runs. In the full project version of the Wave 1 Bundle, you can get the crops to grow by going inside of the house and using the bed (sorry, I just tested the project out and I should probably make it a lot more obvious that it's the bed event that does this). 

This Common Event will also advance to the next day~

Lemme know if that works for you! :D

Thank you, Caz.  This has now worked PERFECTLY! :)

I really like your ideas and projects.  As someone who is new to RMMZ, this has given me some inspiration to use in my future game.

Quick questions:

1) If I want my game to be using mouse/touch only, is there any way I can change the tool without using PGUP/PGDN?
Say I have 2 png arrows and I want the player to use these to cycle through the tools.

2) Is there any way to only show the Tools UI on certain maps?
For example, I only want to Tools UI to show when the player enters a farming area, and would like it to disappear in battle/town.

 I tried setting S0213 Tools UI to ON/OFF but the UI is still there.

Thank you again. :)

Developer

Awesome, really glad to hear it worked and that it helped you! :D

For your questions:

1) It depends on how you'd want to set it up, but you can use conditional branches to check if the player is clicking a specific area of the screen, and you could use this to check if they're clicking the Tool UI or the left/right arrows to scroll through tools. I believe there are also some plugins out there that let you run a common event if a picture is being clicked, which might be easier~

2) After turning off the Tools UI switch, try erasing Picture #21.

Let me know if that helps! :>

Thanks for the tips, I got it to work! :)

By the way, could you please tell me the actual script to use to set up a fail timer for:

1) Button mash
2) QTE?

I just realized that if the user doesn't do anything, the event will not end, which can be not very challenging, so I would like to add a timer to force the user to concentrate on this event.  Thank you. 

BTW, I just realized that there might be a conflict with VS plugins.

The sample kit worked fine.  However, when I copied and pasted the JS folder from the VS sample kit, somehow the land-tilling function will not work.  It will still play the character animation, but the land will stay the same.

Developer

With the VS plugins, can you check if the templates are set up in the Events Core? They have to be set up in the plugin parameters, so it might have gotten erased if they were updated~

Developer

For a fail timer, you can set up a parallel process with a variable that increases +1 and then waits for a couple seconds. If the player presses a button, it resets the variable to zero. But if the variable hits too high of a number, it fails. :D 

Yes, you are right.

I managed to set up the event templates in the VS plugins and now farming works again. Yay!
I also somehow managed to set up a timer for the QTE button mash.  Really cool.

However, I ran into a problem when I tried to copy and paste the event to my project. 
For some reason, the locations were off, despite using the same values.

Is the only way to do so is to change the x values manually? 
I managed to do so for the button mash event and I learned a lot about moving pictures and their functions.

However, it was very difficult for a beginner like me, so I'm wondering if there are easier workarounds.

Thank you. :)

Developer

It's probably easiest to do it manually, but you could technically create variables for the X and Y positions for each image to make them easier to manage.