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Thanks for the tips, I got it to work! :)

By the way, could you please tell me the actual script to use to set up a fail timer for:

1) Button mash
2) QTE?

I just realized that if the user doesn't do anything, the event will not end, which can be not very challenging, so I would like to add a timer to force the user to concentrate on this event.  Thank you. 

BTW, I just realized that there might be a conflict with VS plugins.

The sample kit worked fine.  However, when I copied and pasted the JS folder from the VS sample kit, somehow the land-tilling function will not work.  It will still play the character animation, but the land will stay the same.

With the VS plugins, can you check if the templates are set up in the Events Core? They have to be set up in the plugin parameters, so it might have gotten erased if they were updated~

For a fail timer, you can set up a parallel process with a variable that increases +1 and then waits for a couple seconds. If the player presses a button, it resets the variable to zero. But if the variable hits too high of a number, it fails. :D 

Yes, you are right.

I managed to set up the event templates in the VS plugins and now farming works again. Yay!
I also somehow managed to set up a timer for the QTE button mash.  Really cool.

However, I ran into a problem when I tried to copy and paste the event to my project. 
For some reason, the locations were off, despite using the same values.

Is the only way to do so is to change the x values manually? 
I managed to do so for the button mash event and I learned a lot about moving pictures and their functions.

However, it was very difficult for a beginner like me, so I'm wondering if there are easier workarounds.

Thank you. :)

It's probably easiest to do it manually, but you could technically create variables for the X and Y positions for each image to make them easier to manage.