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For a fail timer, you can set up a parallel process with a variable that increases +1 and then waits for a couple seconds. If the player presses a button, it resets the variable to zero. But if the variable hits too high of a number, it fails. :D 

Yes, you are right.

I managed to set up the event templates in the VS plugins and now farming works again. Yay!
I also somehow managed to set up a timer for the QTE button mash.  Really cool.

However, I ran into a problem when I tried to copy and paste the event to my project. 
For some reason, the locations were off, despite using the same values.

Is the only way to do so is to change the x values manually? 
I managed to do so for the button mash event and I learned a lot about moving pictures and their functions.

However, it was very difficult for a beginner like me, so I'm wondering if there are easier workarounds.

Thank you. :)

It's probably easiest to do it manually, but you could technically create variables for the X and Y positions for each image to make them easier to manage.