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(+1)

Cool idea. Great animation. The main character, while a pile of leaves, definitely *feels* beefy. I don't know how that's accomplished, but I'm impressed.

The enemy is not very aggressive--he spends most of his time blocking, and only occasionally attacks. Also, a sound effect should play upon victory! Finally, a thematic quibble: green leaves don't typically fall off trees; it might make more sense if the leaves making up the main character were yellow, orange, and red.

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Great point about Leaf’s color. I had originally thought he was intended to “fight” the autumn changes. In fact, his character sprites are in greyscale, so changing them to another color would be easy. When I wrote the summary I wasn’t really thinking about the original backstory!

I definitely plan to change the behavior on Stumps. I’d like to put in a way to detect the player wailing on him before he blocks, instead of simply counting hits.

Thanks very much for playing, and the feedback!