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Such a cool game! I'm a huge fan of Enter the Gungeon, so this type of gameplay is totally my jam. I had a blast unlocking all the cool abilities and showing them off against the final boss who kept adapting to my moves. It felt especially good when you were able to trap a skeleton in a pit. That always left me feeling like a heroic mastermind. If there was one tweak I'd make it would be showing which enemies had more than one health.  If I  knew that I would have been able to create a strategy from the get go instead of resorting to trial and error, which ended up being pretty frustrating. Overall though, a fantastic entry. Great job!

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I get the frustration and I did contemplate for a long time whether to include some sort of enemy health UI but ultimately went with the "Roguelike" route where you must decide whether to take the risk or not. However, I think that maybe the Belt could also reveal this information so that you can better strategize, Thanks for playing!   btw I like that you found the benefit of using pits to your advantage. 

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by the way I feel embarrassed, I said Enter the Gungeon before and I meant crypt of the necrodancer.

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i think I knew what I meant in the back of my mind 😉