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(+1)

I agree. I really should have implemented the keyboard ... it makes so much more sense. I could have had the right half of the keyboard trigger the right throw if you hit any button and the left side do the opposite, then save the spacebar for the BAM. It'd let the player stay focused on the zookeeper onslaught, but also mimic Chonky's actions.

I think I got tunnel-vision and was just so focused on making a mouse only game. I considered updating at the 11th hour, but focused on trying to optimize all exports instead. If I could go back I'd have switched it, but this is what jams are all about. Learning, sharing and growing with a great community. Thanks for being a part of it and for playing my game!

(+1)

First off, what a great response, thanks for taking feedback so politely. I'm looking forward for your feedback on my entry.

I like the idea of setting your own goals, like a mouse only game, and setup a jam within the jam. My personal challenge is to find a strong mechanic and try to explore it. I understand completely where are you coming from with the way you designed your game.

I really enjoyed it, it's perfect at this point to make it mobile. 

Yeah, it's hard to know when to say no to an initial idea. That's a tough one for any developer I'd bet, and I'm pretty new to it! I'm calling it a night, but Hero's Edge will be my first play tomorrow!