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(+2)

With enemies that have to get two hits before dying, you're pretty sure to die multiple time before clearing the dungeon. Since there's a respawn mechanism that allow you to keep exploring without respawing the enemies, I guess it's a design choice but it felt a bit boring to me.

The gameplay is quite good tho, and the overall design of the game is great (even the audio). It feels pretty well executed.

(+1)

The game is designed to emulate roguelikes and so in that sense the intention is not to have you fight all the enemies, though it is most definitely and option, but I understand the sense of "oh, great, now I have no choice but to take a hit and die" that comes with the early game until you are more powered up which was also designed to influence the strategy aspect of the game combined with exploration hopefully leading you to make choices about when to strike and when to flee when you enter a room.  However, I completely understand what you are saying and that is something we would like to explore more. 

Thanks for playing!