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(+2)

Flies are in the game! Flies are a little less frightened of you than frogs.

Also, finally starting to get oxygen/health meters into the game

Also:

I'm kinda torn between showing a lot to kind of incentivize myself into keeping a regular schedule / getting feedback, or to not show much to avoid spoiling the game for players. Thoughts?

(+1)

As a player, if I'm following a devlog, I'm aware there's probably going to be spoilers and I don't really mind them.

But it might not be the same for everyone else, so I'm not sure!

I'm kinda torn between showing a lot to kind of incentivize myself into keeping a regular schedule / getting feedback, or to not show much to avoid spoiling the game for players. Thoughts

I would say that if someone reads a devlog they are aware that there may be spoilers. Also I think you should reveal new mechanics, but not your story.

There's no story, so that won't be a problem :P. Not yet anyway....there probably will be suggestions of a story in the environment, I probably won't share that stuff though.

I agree with the other posters. Reading a devlog pretty much means you should expect spoilers. However, if you want to be considerate of those who don't think of that, is there a spoiler tag you could use to hide certain things? If not, you could just make it apparent in your first post that spoilers will be in this thread and/or post a big SPOILERS warning at the top of new posts with spoilers.

Personally I'd love to see more of this as it develops, and I think it'll be fine to just show us new creatures and features without spoiling the game. Since it's Metroidvania there will still be a lot to be revealed through actually exploring the levels and whatever data you get from scanning. You may also get a lot of helpful feedback you'd otherwise miss out on.