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This game is incredible. I think the minimalist aesthetic is perfect for this scenario - and you absolutely nailed it. The music gets a little repetitive after a while, but the track itself isn't bad. Like the other comments said, some animations would make this game... also some crashing sounds, hahaha. I'm actually curious about how the key spawn system works, is it per-object (i.e. it can be underneath literally anything) or did you pre-define locations? Also that moment when you finally find the keys is probably the best moment I've experienced in this entire jam. Overall great game, very well done.

- os_reboot

A truly relatable experience. The first time I played it took two minutes to find the keys, and I have to say that exploring and destroying the house was extremely fun! I'm really glad that this game came out so well, the poking animation in particular was very useful. Amazing!

- Basset

Thank you for your kind words and for playing!
We're super thankful to tfx, he provided that track for us last minute. I fell in love with his music and hope he'll lend us his talents again in the future.
Adding crashing sounds was on our to-do list but we ran out of time before we could figure it out.
The key spawn system works by getting all key actors in the level and unhiding/enabling collision it, otherwise they spawn invisible by default. It just grabs a random number and shows one of the keys at random. This way it's easy to add more hiding placing, you just drop more key actors in. Let me know if that makes sense!