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A member registered Dec 10, 2017 · View creator page →

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Super fun. Got lost playing this for the last 30 minutes.

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Oh I love this so much. I wish I had a VR headset to give it a try. This has an amazing sumi-e feeling art style. I also really enjoy fishing in games!

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Congrats man! This was definitely one of my favorite entries.

Thank you! <3

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Thank you! <3

I wanted to also thank you again for when we spoke a long time ago, you helped me figure out how to mask out bubbles based on world height so they don't appear above water and instead fade out as they get to the water's surface.

Learned a lot about water and underwater from you and really do appreciate that.

Nice job! I really like how the arena changes. This reminds me of a mini-game you might see in Mario Party or something. The visuals and everything feel very coherent.

Thank you :D

Much love <3

I'm really happy to hear that!

The game was almost a disaster until I had some friends play test it about halfway through the jam. They helped me focus in on the idea of creating feedback by interaction with the world, i.e. growing larger as you collect more orbs and having a resolution.

Before that, it was actually just an endless collection game to make chimes and that somehow had the opposite effect of stressing people out!


Thank you! <3

Thank you so much! 

I pulled 2 all nighters to finish the visuals in time and really just wanted to polish the heck out of it.

Also really tried hard to get that 100MB. There's some plugins that I think could have been deleted that were included with the standard build, like support for VR and the Redist which probably would have brought it below 100MB. But maybe that would break things if people didn't have them installed already, I'm not sure.

The content files themselves only hit about 50MB. It's just all the Engine files included. So if they don't count those, it's under 100MB. Fingers crossed!

When I've recovered I'd really like to make a breakdown of everything that went into this.

Love the perspective shifts.

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This is definitely one of my favorites. Great job on this!

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This is a pretty cool concept for a tower defense game. I've only played one other tower defense where I need to leave to go scavenge or collect resources, it's usually just rewarded for winning a wave or killing enemies.

I could see the gameplay loop as defend > scavenge > build. Having to go out just adds that same kind of feeling you get when frantically trying to find loot in random houses in games like Fortnite before the zombies come.

The slide into jump into slide mechanic is very fun to move around with.

This is actually pretty cool. It's a bit like a memory test.

Thank you :D

Curse those offset asteroids! lol

This is really addictive and fun.

Awesome playthrough! Thanks for playing :D

Thanks for playing :D

Awesome! Thank you so much! We're working on more levels and mechanics. Stay tuned!

Thank you so much! We're making more levels and adding a few more fun mechanics. Stay tuned!

Thank you for playing!

Thanks for playing!

Thanks so much for playing! We're adding more levels and mechanics.

Awesome! Thank you!

Thanks for playing!

I love it when they spawn there. Thanks for playing!

Thank you so much!

Thank you!

Thanks for playing and your feedback! We have a Discord channel now and would love to talk more with you and anyone else who would like to contribute feedback or ideas!

Those were some of the fastest runs yet! Thanks for playing!

Je vous remercie!

Thanks for playing!

Thanks so much for playing!

Thank you! Glad you enjoyed it!

Thank you for playing and your feedback!

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You must embark on a quest! Find the Pizza Jam Discord server and summon me!
That or let us know the best way to contact you!

Thank you for playing!

Awesome! Thank you so much for playing!

And I totally agree, I would love to add more levels. I think it'd be really fun to go from something like an apartment, then a house, then a mansion. You could play with all sorts of locations and ideas, but who knows!