Recent community posts
Awesome! Thank you so much for playing!
And I totally agree, I would love to add more levels. I think it'd be really fun to go from something like an apartment, then a house, then a mansion. You could play with all sorts of locations and ideas, but who knows!
Thank you for your kind words and for playing!
We're super thankful to tfx, he provided that track for us last minute. I fell in love with his music and hope he'll lend us his talents again in the future.
Adding crashing sounds was on our to-do list but we ran out of time before we could figure it out.
The key spawn system works by getting all key actors in the level and unhiding/enabling collision it, otherwise they spawn invisible by default. It just grabs a random number and shows one of the keys at random. This way it's easy to add more hiding placing, you just drop more key actors in. Let me know if that makes sense!
Today I learned I am a horrible father.
Also, incredible. I love that you have the story and voice acting in place and everything. Was laughing pretty heavily there for awhile.
The best part for me was after repeated failures the dad said "Maybe I should stop shooting the babies."
That's some amazing feedback, thank you!
It seems so obvious now, but the near clipping plane option completely escaped me until you mentioned it.
Everything does seem kind of floaty, doesn't it? I'll fix that too. And the more whacking power, the better!
It's really appreciated because it provides us with feedback. We get to see how people play the game, what they get caught up on (if anything), and areas that we might be able to improve. Not to mention the warm and fuzzy feeling!
I really wanted to make the arm physics based, like a wet noodle. But we ran out of time!
Maybe next weekend I can add that.
I'll also look into replicating the getting stuck glitch, that's no fun!
Thanks for playing!
It may be! Though probably not!
There's actually 43 possible spawn locations for the key, so it literally can be almost anywhere. I tried to make it not too impossibly hard to find it, but some spots are more difficult than others. Like, who would think to look on top of the clock? I had to put a vase there just to give an indicator that there might be something there.