Great job here. The chaos really came out here and it was very fun. I couldn't get either of my controllers to work unfortunately so I had to use keyboard and mouse, but it still worked.
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Crash & Collect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #62 | 3.885 | 3.885 |
Overall | #68 | 3.769 | 3.769 |
Innovation | #112 | 3.692 | 3.692 |
Graphics | #124 | 4.000 | 4.000 |
Theme | #130 | 3.808 | 3.808 |
Audio | #145 | 3.577 | 3.577 |
Game Design | #170 | 3.654 | 3.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The physical nature of the active ragdolls, and mayhem of items flying around as you crash about, knocking people over and destroying the store, all seem pretty chaotic to me.
Did you write all the code yourself and made all the assets from scratch?
The sounds and camera shake are from asset packs and public use sources.
Apart from that, the art, ragdolls, gameplay code were done from scratch during this Jam.
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