Greetings! I was wondering if you'd be willing and still have free time to help me figure out if I'm making my game too hard. It is still at a very early stage of the Proof of Concept edition. But, since I'm already releasing the current milestone for an youtube challenge, I thought it would be cool to have other people's feedback.
I meant for the gameplay to be hard, but not too hard, since the space shooter aspect is just one of the core mechanics. The player will still have to deal with realtime strategy elements and plot related decisions. All while they shoot and dodge bullets and laser beams.
Any chance you could help me figure things out? The game's name is Twin Planets.
Thank you for your attention