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Thanks a lot for the feedback! I'm glad that most of the issues you've brought are either part of the design or scheduled to be fixed. 

The first issue you've brought is part of the design and the placeholder name Tactical Long Range Booster Redirection, or as  the pilot who came up with the concept calls it in the story, Insane Overheating Mode. They basically redirect the energy reserved for the long range booster into the main system, which causes them to have OP firing rate and agility. As a side effect, activating the shield would cause an explosion. SPOILER ALERT: This ability will be triggered during the last solo combat in this title and activated at will on coop mode, if it doesn't get cut out of the development. 

The strategic view is planned, but it will not show the whole situation. It will only show the planets, squads and major ships as they reach scanning range of your squad, your planet, a scanner enabled structure or one of your fleet's pilots. Think of a minimap with fog of war that is too lazy to show small things. So, unfortunatelly you'll have to deal with targeting another way. :-(  The good news is that you will have a short range scanner yourself, so you'll be alerted of approaching enemy beams and ships.

The dialogue window is really bad and we're aware of it. Especially the fact that it has a button that steals the input. It wil be fixed. However, the story until at least the final milestones of beta stage is pretty much a placeholder with slight references to the plot itself. The first draft of the backstory teaser has already been published though. I've made a few changes already, but you can read it here (google drive).

As for the turn-based strategy, I'm not saying it is impossible, but it is something that we can't really consider before our proof of concept fails. But we do plan on adjusting things so average players will be able to make their decisions during the fights.

By the way, your opinion does matter! Thank you very much for taking the time to try it out and share the results. :-D


You're very welcome, how about putting a difficulty option, so there is Easy, Medium, Hard, Insane :D, and i forgot to mention that i do like the part where the cavalries is coming, so you dont fight this alone, most of the game just saying that hold out until back up is coming, except they never really do, and when they do, the fight is over anyway. Cant wait 'till Beta version. Cheers!