Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

- WARNING, HEAVY SPOILERS AHEAD - 

Dear Blackcross & Taylor, I'm struggling to write a comment, because I really wanted to like your game but it just couldn't convince me. Nevertheless I want to support you and looking forward to your future games, I like your ideas and think you're doing a lot the right way as developers.

But back to TROS. It's absolutely not a bad game! And I liked a lot of it. For example the art and the really many choices were great and extremely enjoyable! :) But the story, characters and relationships kept being plain to me. In the end the characters felt kind of cliché to me and not as if they're real persons with whom MC is in love.

I really liked that so different characters and espacially Bastien were a romance option but in every route I waited for the deep feelings or deepening plot. I liked the events and actions at the court but the end really felt rushed to me. So there was that back and forth with Bastien and then they simply marry each other out of the blue and Bastien even talks about taking it back. I couldn't feel the love in this.

I experienced this with the other routes too and was looking forward to the secret route. It was pretty clear to me who it would be and because of their special bond in every route I was getting my hopes up that this would be much deeper. But then the route was kind of mixture of friendship and love? I kept waiting for "you're adopted" and then getting a lovely route with more feelings. But that way it was really awkward for me, since I'm not into those kinds of love stories and it clearly seemed that way sometimes - so it was neither just being platonic close nor love. So it got a really strange and undefined relationship for me at the end.

I had this in my head for some time now and really hope, you don't feel discouraged, because I want to achieve the complete opposite. I know that's a rather critical comment, but I felt like I really would let to know what I think of the game. So please don't take it to heavy. I hope that what I wrote was understandable and maybe helpful. I'm keeping an eye out for your upcoming games. :) Greetings!

(1 edit)

Hello, Aciara, and thank you for taking the time to leave feedback.

I am sorry to hear you did not enjoy the game. I appreciate you letting me know that you felt the relationships (or perhaps the emotions described in them) were too shallow and rushed.

It is difficult for me to respond to that since, if it was something I felt as well, I would have re-written the game, but it is certainly something I can keep an eye on in future.

Of course, it is hard not to take such criticism heavily, but that does not mean it should be avoided.

I hope you can find our future titles more to your liking, though if this matter comes down to my writing style then I worry that you probably won't.

Many thanks for the feedback

Blackcross & Taylor

I'm sorry that I may sounded harsher than I intended to. Sometimes it's rather difficult to express my toughts in English since it is not my native language.

It's not that I didn't enjoyed the game and your writing style! I really liked the events and how you described them and had fun reading. There was just missing something for me to feel deeper in the story and for the characters. But I like them nevertheless and really admired the diversity of personality!

And since I like your ideas and your writing style, I'm really looking forward to Heaven's Grave. :)

Don't worry, I don't think you sounded harsh . 

I meant more that my writing style tends to lean on the more understated side and that may come across as flat to some readers. 

I'm glad you enjoyed some aspects of the game, even if there were other parts that left you with the feeling that something was missing. 

Perhaps you will enjoy Heaven's Grave more - if nothing else, the story is of a much large scope.