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A jam submission

Akimbo CarnivalView game page

Arcade target-shooting meets twinstick-shooter in this twist on a classic formula.
Submitted by Coffeepot (@CoffeepotCoder) — 1 hour, 39 minutes before the deadline
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Akimbo Carnival's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#254.1674.167
Overall#543.8893.889
Concept (gameplay)#583.7503.750
Theme#1163.7503.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's kind hard to aim, but is fun to try. Great visuals too btw,  good job.

Developer

Hey there, glad to hear the challenge didn't get in the way of the fun!

As for the visuals, we have Kenney, prince of Public Domain assets to thank for that; I just put the pieces together :D

Thanks for playing!

Submitted

Awesome game. Great to just chill and practice shootin' skills! Really loved it 🎯

Developer(+1)

Greetings and many thanks for playing!

I'm thrilled to hear you enjoyed it, and appreciate your encouraging thoughts!

Submitted(+1)

Fun little game. I bet it would be fun to share the controller between two people, since the controls are made for each half of the controller. I also really liked the aesthetic and music.

Developer(+1)

Thanks for playing, happy to hear you enjoyed it!

The best part of that idea is that it requires no further development; you just gotta bring a friend! Though I do have some plans for local multiplayer, this is an interesting take on a solution for the interim.

"Akimbo Carnival: Jaeger Mode - 2 pilots, 1 Gunslinger"

Submitted

Perfect little arcade game ! Its really well polished for a jam game !

The bonus reload when you chain your hits is really well thought.

Great work ! I had a blast playing it  :)

Developer

"Perfect" Is mighty high praise, and I appreciate every bit of it! :D

Happy to hear you had as much fun with the reload mechanic as I had satisfaction in making it. I intend to expand on it in a post-jam update, but for now does a pretty good job of answering the design question "How do I make the player feel like a gunslinger?"

Thanks for playing, and taking the time to leave such encouraging feedback! :D

Submitted

Loved it, even though it made me dizzy after a while :D The "reload when hitting targets with the other gun" is well thought and adds quite a bit of complexity to the game

Developer

Hello there, stoked to hear you enjoyed it!

I'm particularly glad you liked the reload mechanic, as it made for an interesting design problem, and helps to distinguish it from "just another target shooter". If there was time, I'd have added a combo system that hinges on that mechanic, and a timer that makes every second count, adding further incentive for the player to alternate shots and avoid reloading. Goals for the future, I suppose :]

Thanks for playing, and the encouraging feedback! Apologies for the dizziness! :D

Submitted

That's a lot of spinning lol. Was there an end to the game? I played for a bit but didn't notice a timer or anything. Also this would make a fun competitive game!

Developer(+1)

Greetings! Glad to hear you enjoyed it!

With the theme of Rotation, I couldn't resist :D

A timer was the very next thing I would have implemented, but alas, experimental physics and bug-fixes are a time-consuming ordeal.
In the meantime, the game is over once you have no more targets left to break, and all your left with is your final scores and the bragging rights that come with them.

On the topic of competitive play, I couldn't agree more, and hope to one day have a fully functional leaderboard. For now, your highest score should persist between sessions, so you can still challenge your friends to compete for the title of Gunslinger Supreme!

Thanks for playing, and I appreciate the feedback! :D

Submitted

AWESOME! It was really hard to move around and aim two different guns lol I had a lot of fun trying though! It made me dizzy 😵next time I will sit further from my monitor 😆 This is definitely one of my favorites so far! Great job!!

Developer (1 edit) (+1)

A testimonial of "Favorite" is, to me, praise of the highest order, and I couldn't be more honored to hear that my submission could be among yours.

Thank you for your kind words, and taking the time to give it a "spin"! :D

This is chaotic and I love it! Great take!

Developer

Hey there, thrilled to hear that you enjoyed it!
It brings me great satisfaction to know that the game embodies the process that brought it to life; pure, caffeine-fueled chaos.

Thanks for playing! :D