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(+2)

Now gota use riven to visualize the dialogue tree and vessel nesting / hierarchy :)

I won't lie. It has been on my mind.

Or an API that can be harnessed by any 3D game engine to visualize the spaces and their relationships.

Even as a simple JSON tree, scale can be assumed by nesting levels, xyz transforms can be arbitrarily assigned. Hard part would be interpreting logic, but I guess because it's simple if / else they can just be triggers with per-object inputs and outputs, which is mostly text, but can be a vessel dispenser also.

That is already implemented if you wanna try to make a Paradise Browser.

You can press `ctrl+shift+s` to export a JSON file of the universe.

OOoOoOOOoOOo I must try this