Now gota use riven to visualize the dialogue tree and vessel nesting / hierarchy :)
I won't lie. It has been on my mind.
Or an API that can be harnessed by any 3D game engine to visualize the spaces and their relationships.
Even as a simple JSON tree, scale can be assumed by nesting levels, xyz transforms can be arbitrarily assigned. Hard part would be interpreting logic, but I guess because it's simple if / else they can just be triggers with per-object inputs and outputs, which is mostly text, but can be a vessel dispenser also.