Rekka & Devine
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Where the hell do I go after finding the first red pillar?
This guide is meant to be a spoiler-free list of tips to help you proceed through Oquonie. So if you have not yet found the first pillar, this is not for you, so keep playing, for your only task at the moment is to find three matching tokens.
You have found a locked red door, a red pillar thing appeared next to one of the town's gates, you have been turned back into the first character, Necomedre. What do?
THE RAMEN GUY
In your travels, you have met a small spiky ramen-eating character, speaking to him will have spawn in town and give you a token. You need his help, so make sure that you have found him in each of the worlds.
Many doors, across the worlds, were locked. You have gone through the levels without paying any mind to them but now you will need to find each world's Red Pillar to unlock the door. My guess would be that you are in town and do not know where to proceed next. So this is my tip to you.
I may not have pushed that change yet? I'll double check :)
Keep it up, I'm sure you'll get to the end soon. If you really can't figure it out, make a screen recording, I'm sure someone here can give some advices.
Oh that's quite interesting.
When I play with physical cards, I just shuffle them and put them at the bottom of the deck. But the game puts them in the deck and shuffles the deck. I can't quite tell what's the better option for the narrative aspect of the game. Shuffling the deck means that the monsters move to a different room, shuffling the remains of the room and putting it under deck means that you eventually return to that room.
Thank you for your feedback :) I am building the updated builds at the moment and they include fixes for the post-death draw, the empress typo and the potion guide has been updated!
I will see what I can do about the state of play, I like the tint idea. I think I can implement this simply.
Thanks scott, the second feature is already mostly done :) Releasing soon.
As for sounds I was thinking that most people would play with music already, or no sounds at all, so I didn't bother. I will add some minimal sounds with a toggle I guess :)
That question would be best answered by John, but as I recall, we were both in Train Jam when it was made and the game sort of emerged from the deck after iterations and feedback from the participants of the events.
Prior to the jam, Zach Gage and Kurt Bieg had designed a game called Scoundrel, which I had not heard of before but John might have. With very similar rules. Card Crawl is also a game that was released by the time the iOS version came out with similar rules but not playable with a standard deck of cards.
My take on this is that if you look at a deck of cards with game developer eyes, you are bound to stumble on this game. It just seem to exist within the cards.
I recommend having a look at Scoundrel :)
The game has updated rules, I have just added these to the Guide as well.
You may escape a room, if you have not escaped the previous one or have handled all the monsters in the current room. When escaping, the remaining cards are shuffled back to the bottom of the deck.
Right, about that, I have just updated the rules. After much playtest it seemed like it may have been too hard. The game allows more than one potion per room as long as they are not consecutive.