On OSX, you can quickly insert or transform text by activating the Insert Mode with cmd+i, followed by cmd+d, for the date, for example.
Rekka & Devine
Recent community posts
- Build Icons:
- Arc Rev:
- Thicker +5:
- Thinner -5:
- Add Point:
- Move Up:
- Move Right:
- Move Down:
- Move Left:
- Remove Point:
I'm guessing that you're typing `warp to` instead of `warp in/into`. Could you test these actions and tell me if they behave as described?
warp to the red teacup-> Warp to a distant vessel's parent location.
warp in the yellow teacup->Warp in a distant vessel's location.
warp to any teacup->Warp to a random distant vessel's parent location.
warp in any teacup->Warp in a random distant vessel's location.
warp anywhere->Warp in a random distant vessel's location.
It could be simply a collapsible part of the page,
but the best situation would be a button that links to its own page, something accessible through the client as well.
I was thinking a box just underneath the description. Would this feature were to become very popular, maybe its own tab, but until then, I don't think it's necessary.
One thing that would make us very happy would be to have the option to include a lengthy collapsible guide/instruction to each of our games. The current Game Description field is perfect for basic description of the game, but including the game guide on there makes for a less than elegant page where all the content/purchase/forum is moved at the bottom.
The Dialog engine is an original idea from @mobadon. This example demonstrates how to create a vessel with enabled dialog tools.
create a character enter the character usage say You said "@query". @if(@query IS hello THEN The character replied "hi". ELSE The character looks confused "huh?".) leave say hello