Um, that sounds like a line-ending issue. We'll get back to you on this (apologies for the delayed response).
Rek & Devine
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Due to this version being based on Electron, it has a lot of security flaws. You can look over the source code(Github) if you'd like to veto those security flaws yourself. Alternatively you can use the SDL2 version: https://git.sr.ht/~rabbits/hiversaires
We're still busy porting our projects to Uxn. Hiversaires and Oquonie are on that list. We're a small two-person team, it takes a while to get things done sometimes.
Are you on the latest version? Could you tell us what steps you did to run Yufo?
We updated the guide yesterday, it covers how to launch roms:
https://100r.co/site/uxn.html
The official window installation guide doesn't work for you? Could you try this one instead?
AAAH! Well done :D
Alright, now.
1) ... there must be a more elegant sentence that would allow me to launch the application without "going down" in each folder...
Ideally, you should put all the binaries(uxnemu, and the roms) in one folder, maybe in Documents, like ~/Documents/uxn. That way, you'd only have to do this to launch the niju rom: cd ~/Documents/uxn && ./uxnemu niju.rom
You could even put that commande into a script(niju.sh) so you can double click it to launch niju.
2) Can I enlarge the application window, as it is particularly small to review...
Press F1, enjoy!
Hi Edmon,
Alright, so you're trying to build the OSX emulator. Try this:
brew install sdl2 && git clone https://git.sr.ht/~rabbits/uxn && cd uxn && ./build.sh
That will install brew, clone uxn, run the test app. That will create a folder in the uxn/ folder called bin/, in there you'll see uxnemu :)
After that you can use uxnemu on a rom, like ./uxnemu ~/path/to/niju.rom
Let us know if that works for you :) Otherwise, use this: https://metasyn.github.io/learn-uxn/# and click IO/load rom , and select the Niju rom.
We do a lot of these sorts of 1-bit drawings on the Macintosh. It took us a while, but we ended up building a little program in THINK Pascal for Macintosh System 7 that lets us build little 3d wireframe worlds that we can after trace over.

It might be a good way to mix both if you need to draw a complex scene.

There is/was a fork of left with vim controls, but we didn't merge them, a lot of people were accidentally triggering the vim mode and were confused about it. Most of the Left users are not programmers and it was too much added complexity. It's fairly easy to hack into the project tho, if you'd like a hand with that, maybe we can help out.
We're porting Paradise to Uxn, it will have the entire new spec(and a few extras ;> )
We just have a couple of things to finish up first and we'll release it as a tiny rom. It will run in the web version of uxn, but will also work on the android/ios/nds/destop/etc.. emulators that are out there! Stay tuned

















