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Rek & Devine

A member registered Apr 16, 2015 · View creator page →

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We use Node's UDP library.

What do mean by the "porting"?

Here's a little gif where a Donsol is killed.

This relied on a Chrome feature, I had to remove it from the application, it used the webMIDI implementation. It could be re-implemented but it's a tricky one, and would only work for people using Chrome.

Of course it's possible, you can't show up to fight a Donsol without a shield tho. It will destroy any shield, but if you have enough life, you'll take the left-over damages from the shield breaking and loose a bit of life, but it won't kill you.

The official window installation guide doesn't work for you? Could you try this one instead?

AAAH! Well done :D

Alright, now.

1) ... there must be a more elegant sentence that would allow me to launch the application without "going down" in each folder...

Ideally, you should put all the binaries(uxnemu, and the roms) in one folder, maybe in Documents, like ~/Documents/uxn. That way, you'd only have to do this to launch the niju rom: cd ~/Documents/uxn && ./uxnemu niju.rom

You could even put that commande into a script( so you can double click it to launch niju.

2) Can I enlarge the application window, as it is particularly small to review...

Press F1, enjoy!

Hi Edmon,

Alright, so you're trying to build the OSX emulator. Try this: 
brew install sdl2 && git clone && cd uxn && ./

That will install brew, clone uxn, run the test app. That will create a folder in the uxn/ folder called bin/, in there you'll see uxnemu :)

After that you can use uxnemu on a rom, like ./uxnemu ~/path/to/niju.rom

Let us know if that works for you :) Otherwise, use this: and click IO/load rom , and select the Niju rom.

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That's weird, the toolbar is clickable, which emulator are you using? We're testing with fceux.

See this video:

We might yeah :)

Input Mono (default font) for the Electron version, and Monaco 12 for the Uxn version :).

You can load the rom into:

This is terrific, it's a bit hard to see this from the outside for us and this is a much needed document. We'll send it to anyone working from Windows who struggles with the installation <3

That's interesting, we'll have a look into it! We've had report before of the apps ONLY being able to be launched through the launcher.. 

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We do a lot of these sorts of 1-bit drawings on the Macintosh. It took us a while, but we ended up building a little program in THINK Pascal for Macintosh System 7 that lets us build little 3d wireframe worlds that we can after trace over.

It might be a good way to mix both if you need to draw a complex scene.

Which distro are you using?

We're not interested in maintaining it anymore, it was superseeded by Orca.

You can still get it here:

You are right about it being a picture book. It's an older project, and we weren't familiar with the term then. We've corrected the entry. 

There is/was a fork of left with vim controls, but we didn't merge them, a lot of people were accidentally triggering the vim mode and were confused about it. Most of the Left users are not programmers and it was too much added complexity. It's fairly easy to hack into the project tho, if you'd like a hand with that, maybe we can help out.

We're porting Paradise to Uxn, it will have the entire new spec(and a few extras ;> )

We just have a couple of things to finish up first and we'll release it as a tiny rom. It will run in the web version of uxn, but will also work on the android/ios/nds/destop/etc.. emulators that are out there! Stay tuned

There was a Lietal version available, but we've removed it since the documentation has changed. The text in the book needs to be updated. We'll get to it soon, we hope :).

Thanks :) will fix

Oh, the action name was changed to transform, where did you find transmute?

The debian build from the itch page should run on a Pi, but Pilot is pretty heavy, are you using a Pi 3 or 4?


We were wondering, how do you remove an account from being able to download a game after a refund?

Send us an email at with the paypal email you used and we'll send a refund :)

Oh wow! Well, you know what, this platform had no purpose, and it was just (possibly a poor choice of) decor, but we're so happy it got you learning about javascript and how the game is made. A couple of years ago, there was this thing called Game Genie, it would let players poke at the memory of the game that's running on the console, I guess what you did is akin to a modern equivalent of that. Anyways, if anyone asks again about the platform, we'll just say that it purpose is to inspire people to hack the game.

Yeah there's no way to use voice at the moment, we've built a tiny experimental version for the browser tho, that should play well on your phone, but it's kind of just a proof of concept.

Bye grandma <3.

Lovely, lovely project.

The browser page works offline, we just don't ship it within the 80mb electron wrapper anymore.

^_^ Thank you for reading it.

Glad you enjoyed it!
No no the number of nm isn't supposed to increase, that was a mistake. We've just pushed a newer version of the book and have corrected this, now the distance to Victoria is counting down all the way. Thx for reporting it :>

You have to append another word to create", like "create a teapot". But yea, learn to 'undefined' thing is a bug :). We'll fix that.

Floor tiles can be indicative of something special, but it's not a fixed rule. Sometimes they are decorative, other times they bring your attention to details, or serve as markers for special doors. 

There isn't a way to do that at the moment, sorry. And it would be quite a complicated implementation to do it properly. We'll think about this, could be a nice addition.

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Well, it seems like you're on the right track. Maybe try and map out the rooms and how they connect on paper, see what happens :).

Some items are decorative, some are not, plants do embellish a room though.

Yea we just removed the fixed font size, should be better now :>

Ah, sorry about that. We'll see if we can make the font larger and easier to read.

Tested on Manjaro via i3

Works great on Linux through Wine if anyone is wondering.