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Rek & Devine

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A member registered Apr 16, 2015 · View creator page →

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Oh right, sorry it's kind of confusing, but I mean uxn emulator, on the GBA. The gba rom is basically a uxnemu wrapping a uxn rom, I meant, that bd should handle the key repeat at the uxn emulation layer, not at the gba emulator layer ;)

Just fixed the sticky cursor issue that draws even if using the d-pad. I think the repeat should be handled at the emulator level, ideally it could not even repeat.

You're running it through an emulator or an actual device?

Mhmm, you can toggle the dots on and off if you need, but why is it broken with Aioi? It should still work the same. I'll dig into it.

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Yea you're right, it used to have one.  We'll add it back :), just give us a bit of time.

yea there's no save, that is intentional. Yufo has a very short life anyway

EIther way, glad it works :)

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Are you on the latest version? Could you tell us what steps you did to run Yufo?

We  updated the guide yesterday, it covers how to launch roms:
https://100r.co/site/uxn.html

Are you on Windows? If so we made an update, should be fine if you re-download the emulator.

For a bigger screen size, press F1.

That is so cool.

We use Node's UDP library.

https://github.com/hundredrabbits/orca#udp

What do mean by the "porting"?

Here's a little gif where a Donsol is killed.

https://merveilles.town/web/statuses/107140113477738426

This relied on a Chrome feature, I had to remove it from the application, it used the webMIDI implementation. It could be re-implemented but it's a tricky one, and would only work for people using Chrome.

Of course it's possible, you can't show up to fight a Donsol without a shield tho. It will destroy any shield, but if you have enough life, you'll take the left-over damages from the shield breaking and loose a bit of life, but it won't kill you.

The official window installation guide doesn't work for you? Could you try this one instead?

AAAH! Well done :D

Alright, now.

1) ... there must be a more elegant sentence that would allow me to launch the application without "going down" in each folder...

Ideally, you should put all the binaries(uxnemu, and the roms) in one folder, maybe in Documents, like ~/Documents/uxn. That way, you'd only have to do this to launch the niju rom: cd ~/Documents/uxn && ./uxnemu niju.rom

You could even put that commande into a script(niju.sh) so you can double click it to launch niju.

2) Can I enlarge the application window, as it is particularly small to review...

Press F1, enjoy!

Hi Edmon,

Alright, so you're trying to build the OSX emulator. Try this: 
brew install sdl2 && git clone https://git.sr.ht/~rabbits/uxn && cd uxn && ./build.sh


That will install brew, clone uxn, run the test app. That will create a folder in the uxn/ folder called bin/, in there you'll see uxnemu :)

After that you can use uxnemu on a rom, like ./uxnemu ~/path/to/niju.rom

Let us know if that works for you :) Otherwise, use this: https://metasyn.github.io/learn-uxn/# and click IO/load rom , and select the Niju rom.

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That's weird, the toolbar is clickable, which emulator are you using? We're testing with fceux.

See this video:

We might yeah :)

Input Mono (default font) for the Electron version, and Monaco 12 for the Uxn version :).

You can load the rom into: https://metasyn.github.io/learn-uxn/#

This is terrific, it's a bit hard to see this from the outside for us and this is a much needed document. We'll send it to anyone working from Windows who struggles with the installation <3

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We do a lot of these sorts of 1-bit drawings on the Macintosh. It took us a while, but we ended up building a little program in THINK Pascal for Macintosh System 7 that lets us build little 3d wireframe worlds that we can after trace over.


It might be a good way to mix both if you need to draw a complex scene.

We're not interested in maintaining it anymore, it was superseeded by Orca.

You can still get it here:

https://github.com/hundredrabbits/marabu

You are right about it being a picture book. It's an older project, and we weren't familiar with the term then. We've corrected the entry. 

There is/was a fork of left with vim controls, but we didn't merge them, a lot of people were accidentally triggering the vim mode and were confused about it. Most of the Left users are not programmers and it was too much added complexity. It's fairly easy to hack into the project tho, if you'd like a hand with that, maybe we can help out.

We're porting Paradise to Uxn, it will have the entire new spec(and a few extras ;> )

We just have a couple of things to finish up first and we'll release it as a tiny rom. It will run in the web version of uxn, but will also work on the android/ios/nds/destop/etc.. emulators that are out there! Stay tuned

There was a Lietal version available, but we've removed it since the documentation has changed. The text in the book needs to be updated. We'll get to it soon, we hope :).

Thanks :) will fix

Oh, the action name was changed to transform, where did you find transmute?

The debian build from the itch page should run on a Pi, but Pilot is pretty heavy, are you using a Pi 3 or 4?

Hi,

We were wondering, how do you remove an account from being able to download a game after a refund?

Send us an email at hundredrabbits@gmail.com with the paypal email you used and we'll send a refund :)

Oh wow! Well, you know what, this platform had no purpose, and it was just (possibly a poor choice of) decor, but we're so happy it got you learning about javascript and how the game is made. A couple of years ago, there was this thing called Game Genie, it would let players poke at the memory of the game that's running on the console, I guess what you did is akin to a modern equivalent of that. Anyways, if anyone asks again about the platform, we'll just say that it purpose is to inspire people to hack the game.

Yeah there's no way to use voice at the moment, we've built a tiny experimental version for the browser tho, that should play well on your phone, but it's kind of just a proof of concept.

https://hundredrabbits.github.io/Paradise/


Bye grandma <3.

Lovely, lovely project.