Oh wow okay, you found a bug. The game save is stored in cookies, I'm not sure if I'll be able to make it so it's compatible with the patch I'm working on to resolve this issue. Give me a few days to fix this and we'll test it :) Otherwise I'll implement cheat codes or something so you can warp there.
Rekka & Devine
Recent community posts
Hi SPCTR, You're the second one who manages to get into the fish form without collecting any of the pillars. Could you tell me if you are using the current build? Or an older build, like the one from about 2 months ago.
I've been trying to upload it for days, but the internet situation in French Polynesia is terrible.
In the meantime, you could play from source from the GitHub repo. And build for electron yourself..
I cannot help you more until I reach Tahiti later this month.
Where the hell do I go after finding the first red pillar?
This guide is meant to be a spoiler-free list of tips to help you proceed through Oquonie. So if you have not yet found the first pillar, this is not for you, so keep playing, for your only task at the moment is to find three matching tokens.
You have found a locked red door, a red pillar thing appeared next to one of the town's gates, you have been turned back into the first character, Necomedre. What do?
THE RAMEN GUY
In your travels, you have met a small spiky ramen-eating character, speaking to him will have spawn in town and give you a token. You need his help, so make sure that you have found him in each of the worlds.
Many doors, across the worlds, were locked. You have gone through the levels without paying any mind to them but now you will need to find each world's Red Pillar to unlock the door. My guess would be that you are in town and do not know where to proceed next. So this is my tip to you.
I may not have pushed that change yet? I'll double check :)
Keep it up, I'm sure you'll get to the end soon. If you really can't figure it out, make a screen recording, I'm sure someone here can give some advices.
Oh that's quite interesting.
When I play with physical cards, I just shuffle them and put them at the bottom of the deck. But the game puts them in the deck and shuffles the deck. I can't quite tell what's the better option for the narrative aspect of the game. Shuffling the deck means that the monsters move to a different room, shuffling the remains of the room and putting it under deck means that you eventually return to that room.
Thank you for your feedback :) I am building the updated builds at the moment and they include fixes for the post-death draw, the empress typo and the potion guide has been updated!
I will see what I can do about the state of play, I like the tint idea. I think I can implement this simply.