It's fun, beautiful zelda-lite. Shame it was so short, I wanted to play more!
Needs some sort of of pop up message to tell player that they got a new tool. I think that the tool animations could be bit faster.
Criteria | Rank | Score* | Raw Score |
Presentation | #31 | 3.800 | 3.800 |
Immersion | #39 | 3.200 | 3.200 |
Gameplay | #67 | 2.800 | 2.800 |
Overall | #74 | 3.000 | 3.000 |
Concept | #82 | 3.000 | 3.000 |
Relevance to the Theme | #122 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Programming : Kolyne
馃帹 Art : Vanish
馃幍 Sound Design : EvilDuckk
External Credits
N/A
How did you/your team interpret the theme?
Our main idea was that the sword would give up after the ultimate foolishness of it's hero so it would go away and try to escape the hero.
How was your/your team's experience in this jam?
Due to time management / technical problems we couldn't set up all the gameplay aspects we wanted to, but we will update it real soon !
Otherwise it was a fun and creative moment! :)
Content Warnings
N/A
It's fun, beautiful zelda-lite. Shame it was so short, I wanted to play more!
Needs some sort of of pop up message to tell player that they got a new tool. I think that the tool animations could be bit faster.
Fun little game, I like the puzzle mechanics with different tools you get! Fun!
I really like the artstyle and music. I think the gameplay was really enjoyable!
Pretty interesting gameplay, but I think it should have zoom or somthing
I liked it! The items are neat, the gameplay is fun, and the art is beautiful!
I got to the bow section and didn't realize that's where the game ended. But I really liked what I played so far!
I really enjoyed this game, visuals and audio are very good! I also liked the gameplay, the only feedback I have is that I find the delay on the use of items a bit too long and it made me spam the keys sometimes :P. Otherwise very nice project! Well done
After I get the arrow, I couldn't see the pillar on the north. I needed to randomly throw my grappler to figure out where is it. Also, would be better if you could show when I or the enemy is damaged. Currently, I couldn't see it, so I wasn't sure whether I managed to attack the enemies.
Overall, I enjoy the game. It has great art, sound, and gameplay. Good job!
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