Using the wave to cover up the marks after a minute has passed is such a creative use of the limitation and theme. The art is really great and I love the style. Overall I really enjoyed this one!
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Tesouro Perdido's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 4.214 | 4.214 |
Overall | #21 | 3.571 | 3.571 |
Presentation | #28 | 3.571 | 3.571 |
Use of the Limitation | #37 | 3.214 | 3.214 |
Enjoyment | #37 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
rthurmed
Software used
Godot, Aseprite
Use of the limitation
Every minute the tide goes up and resets the holes
Cookies eaten
8
Comments
Liked the concept of this! Think I found the treasure after the third or fourth tide. :)
Very creative use of the theme, I think this is the best implementation so far (digging for gold on a beach, with the tide rising).
I found some treasure but idk what to do with it. Am I supposed to dig up all of the treasures before the 60 second timer?
Also a little tip I found to help: Dig every other hole to get to the treasure faster
I LOVE IT! Only problem was that I wasn't sure what I was looking for, need a better description, and Portugese interface, but this game is AWESOME! I liked the idea, gameplay, visuals and, of course, the 8-bit version of Drunken Sailor! If you're going to continue developing this game into something bigger - please keep me updated!
this game is great but the only category it falls flat on for me is the use of limitation
the timer feels like it makes the game worse
aside from that good graphics, i love the concept and i enjoyed the game quite a bit
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Bro game looks realy cool. It is not very clear what needs to be done in it, write in the description
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