A cool 3D memory game. I think it would be nice to add a main menu, difficulty levels, and maybe expand on the idea. But it already looks good, keep up the good work!)
Kholod
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Unfortunately, I can't launch the game on linux. The file is uploaded as "downloadable", and after downloading, it's just an HTML5 and .exe file on computer. The .exe files don't work on Linux, and the HTML5 is designed for playing in a browser. If you want the game to be able to run in a browser, I recommend making two zip files, one with .exe, the other with HTML5, and setting "Play in browser" under the HTML5 in the project settings (Edit project). Without this, there's no "Run game" button on the page.
Alternatively, if you just need to download the file, you need to specify the Linux profile when exporting also in the second zip.
It's a very addictive game. Only in my opinion, sometimes the ingredients merge (for example, when ketchup and tomatoes are on the same pizza). And it would probably be nice to be able to throw away the pizza if you mix up the ingredients. And for some reason, the menu with instructions is empty.
It's such a wonderful game. Good luck in further development!
[FIXED] Unfortunately, I can't launch the game. The file is uploaded as "downloadable", and after downloading, it's just an HTML file on your computer. To run the game directly in the browser on itch.io, you need to check "Play in browser" in the file settings (Edit project). Without this, there's no "Run game" button on the page.
Alternatively, if you just want it to be downloaded, you need to specify a Windows profile when exporting.
A wonderful game that leaves behind a very heavy feeling. The plot was very reminiscent of the myth of pandora's box, but the pitch was more like "I Have No Mouth, and I Must Scream". However, you get the opposite, instead of the computer making humanity suffer, it gave them a cardboard paradise. And I like how the visual style complements the atmosphere, if I'm not mistaken, watercolor highlights something forgotten and erased very well.
It's cool that you're already making and publishing games! The drawing is really cute, and it's clear how you've thought through the animations.
I noticed one important thing that strongly influences the game:
Now, when there is not enough money to buy, the balance goes into negative territory. This doesn't happen in real life (you can't buy something you don't have money for), and in games it can break the sense of progress.
How can this be fixed:
Usually in such cases, the purchase button is made inactive if there is not enough money. Or add a check:
This is an important point in the design - to protect the player from mistakes.
I have one life hack for you that will make your game much more accessible! Now it needs to be opened via Scratch, and these are unnecessary steps. What if your game launches directly in the browser, with just one click?
It's easier than it looks! There are special utilities like turbowarp that allow you to turn a Scratch project into HTML5. Then you can upload to itch.io not an .sb3 file, but a ready-made web page. People will be able to play immediately, without downloading or installing it.
If necessary, here is the tutorial.
Keep up the good work!
It's clear you put effort into it. The core mechanics are well designed.
For the future, it would be better to add a menu, sounds, and some sort of end goal. It would also be great to add some effects to the clicker, either particles or shaders - whatever you prefer.
However, you've already overcome the most difficult part: reaching the release. Good luck with your new projects!
A very addictive game with an interesting concept. For some reason, on the second screen of "total chaos," as I understand it, it's impossible to die. And when switching colors, pressing Q only brings up yellow and blue, while pressing E only brings up green and yellow, although it would probably be more intuitive to cycle through them. I'd also recommend including instructions on how to play on the page, so players can get hooked right away. Good luck in the Game Jam, and I hope you continue to develop this game (I really want to play the full version).
This is a very interesting concept, and it reminds me of the game "Lemmings" or "Little Inferno." It would be great to add levels where you can use this physics to complete specific tasks.
Additionally, it would be nice to include a main menu. For some reason, when I switch to full-screen mode, the window does not scale properly.
However, the physics demonstration is very cool. I like how you have thought through the interactions between objects (although lava does not interact with wood or oil)







