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Thanks for your feedback :)

Just look at your video again and look at the top left corner and you will see all the pieces taht you could pick but you didn't see. Maybe you should retry to play with picking new pieces from ground ;).

It is really weird players don't see them, even if they are 3 and of different colors. I need to work on that.

The part on the bottom right with white symbols elements just show the relationship between elements. In that circle of relationship, the most close symbol element to the right of another is the most weak against the latter.

And the rectangle shape on the total bottom right is the repair tool. It moves on damages when you hover them.


About game windows size, i have a major issue with wondows 10 that i have to fix soon but it requires a huge update asking me to copy all my code on a new project. Boring but i will do that. Usually, game is always set to fullscreen.


I could need help with music on the game, i plan on taking someone to work on it because if i do it myself it will take a lot of time. I have already some idea of what type of music i wnat but i am curious about what type of music you could see on my game :).

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I don´t know the full story of the game, but I think something like futuristic / electronic layers combined with "primitive" wooden instrument beats to give it a natural-but-alien feel ? :Not too aggresive (because it´s a turn based game), but a little dangerous sounding. Hard to describe :)

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That's almost what i'm looking for except for the alien aspects. In my researches, i found something like this coukl works : http://ogresound.bandcamp.com/album/195 but it doesn't have to be exactly like it.

I am really interested into finding a musician for my game who can match perfectly the mood. If you wanna work with me, i would like to know what are your conditions and when you are able to start working on this and what's your porduction pace. To be honest, i hope to release the game end september. If it sounds workable, maybe send me an email at contact[at]visumeca.com to discuss (or on a discord or something else).

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I don´t think I will be able to get it done by September.. Sorry :( August will be too busy for me. But I like your choice! Got an 80`s vibe to it

Ok thx for proposition anyway. If i see that i couldn't reach the deadline end september, maybe i'll come back to you :)

So, from what i see of my project i think i will need extra time to work on Pharmakon.

If you're still interested in helping me with the music of Pharmakon, i would appreciate it a lot.

But it depends always in what time you have to do it (if you wanna to, indeed) and see it that can match with our planning.

So what's your feeling about it ?

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Sorry for the late reply! I`ll try to get a demo song done for you this week!

Here's my first attempt: https://www.dropbox.com/s/jztotife9j9yan2/Pharmako...

Do you like it? :)

Hey, i listened and i like some parts and other less.

To sum up, i don't think the drum part fit with the mood i want. It's like a march, that make it too much military/industrial. And i am not sure 80's sounds fit as expected.

I would prefer you stay on the description you did before i show you the bandcamp of the other artist. When you said :

"futuristic / electronic layers combined with "primitive" wooden instrument beats to give it a natural-but-alien feel ? :Not too aggresive (because it´s a turn based game), but a little dangerous sounding."

I would like to see almost what you did but with a more natural mood.
Also, t is nice until 00"45. Maybe it could be even more slower for some instruments, for example, space between hi-hats hits could be bigger. I think the same thing but more ambient and a bit more natural could be nice.

Can you send me a mail (contact[at]visumeca[dot]com) in order to share specific aspects of the story that could really help you to match the game feel ?

However it is a good start :) !

Can you tell me if you are ok to work again on that and how much time you can afford on it ?

Thanks !

Wow, i didn't expect that :) Thanks !

If you wanna talk about things privately, you can PM me on twitter or send me a mail at : contact[at]visumeca[dot]com as you prefer.

Maybe we should talk about our schedules.and to see if they match.

Damn i didn't saw you already post something, i will check that when i will be at home tonight (i need better headphones) !