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Pharmakon: Tactical battles, drones, puzzles,and beasts! [Greenlight]

A topic by Visumeca - Ludovic Servat created 1 year ago Views: 942 Replies: 18
Viewing posts 1 to 10
(+1)

Hey, i have managed to make a (beta) demo of my game Pharmakon (download).

It's a turn based puzzle-tactics about drone management.

In-game screenshot :


I'm working alone on that project since February 2015. I learned to code with that project. It's made with Monogame.

It's a game i wanted to be (almost) as simple as chess with a wide amount of problem solving possibilities.

I am at a development stage where I need relevant feedbacks to validate what i've done to choose what i will improve, add or delete.

The game is subject to changes coming after playtest sessions.

Gameplay of the game will not change but i am still balancing difficulty and combats.

Content will be added or removed according to relevant feedbacks.

For now, there is no music, no sound fx, there's only story background instead of full story and traduction is approximate (i'm french). And the game lacks a bit of staging.

How to play : Use Mouse to play.

Drag and drop pieces on drone to equip it and increase its power. Target beast you want to attack and click again on the target selected to launch the attack. You can also click on the green button on the command. Click on drone's damage to repair them with repairs you have.

My twitter @repstyle_

(+1)

Hi, I played the demo and it´s a very cool concept! I made a video about it, too:



Except for the lack of music& sound and some minor typos this game is looking very good and is fun to play.

I did not understand what the switches on the bottom right do, but maybe that will be explained in later levels? Other than that, I really like the interface and the animations of the attacks & monsters.

Maybe you could make the game window resizeable or even a full screen option (if that is possible with your engine).

And if you need help with the music, I´m always looking for reasons to make music in different styles:)

Thanks for your feedback :)

Just look at your video again and look at the top left corner and you will see all the pieces taht you could pick but you didn't see. Maybe you should retry to play with picking new pieces from ground ;).

It is really weird players don't see them, even if they are 3 and of different colors. I need to work on that.

The part on the bottom right with white symbols elements just show the relationship between elements. In that circle of relationship, the most close symbol element to the right of another is the most weak against the latter.

And the rectangle shape on the total bottom right is the repair tool. It moves on damages when you hover them.


About game windows size, i have a major issue with wondows 10 that i have to fix soon but it requires a huge update asking me to copy all my code on a new project. Boring but i will do that. Usually, game is always set to fullscreen.


I could need help with music on the game, i plan on taking someone to work on it because if i do it myself it will take a lot of time. I have already some idea of what type of music i wnat but i am curious about what type of music you could see on my game :).

(+1)

I don´t know the full story of the game, but I think something like futuristic / electronic layers combined with "primitive" wooden instrument beats to give it a natural-but-alien feel ? :Not too aggresive (because it´s a turn based game), but a little dangerous sounding. Hard to describe :)

(Edited 1 time)

That's almost what i'm looking for except for the alien aspects. In my researches, i found something like this coukl works : http://ogresound.bandcamp.com/album/195 but it doesn't have to be exactly like it.

I am really interested into finding a musician for my game who can match perfectly the mood. If you wanna work with me, i would like to know what are your conditions and when you are able to start working on this and what's your porduction pace. To be honest, i hope to release the game end september. If it sounds workable, maybe send me an email at contact[at]visumeca.com to discuss (or on a discord or something else).

(+1)

I don´t think I will be able to get it done by September.. Sorry :( August will be too busy for me. But I like your choice! Got an 80`s vibe to it

Ok thx for proposition anyway. If i see that i couldn't reach the deadline end september, maybe i'll come back to you :)

So, from what i see of my project i think i will need extra time to work on Pharmakon.

If you're still interested in helping me with the music of Pharmakon, i would appreciate it a lot.

But it depends always in what time you have to do it (if you wanna to, indeed) and see it that can match with our planning.

So what's your feeling about it ?

(+1)

Sorry for the late reply! I`ll try to get a demo song done for you this week!

Here's my first attempt: https://www.dropbox.com/s/jztotife9j9yan2/Pharmako...

Do you like it? :)

Hey, i listened and i like some parts and other less.

To sum up, i don't think the drum part fit with the mood i want. It's like a march, that make it too much military/industrial. And i am not sure 80's sounds fit as expected.

I would prefer you stay on the description you did before i show you the bandcamp of the other artist. When you said :

"futuristic / electronic layers combined with "primitive" wooden instrument beats to give it a natural-but-alien feel ? :Not too aggresive (because it´s a turn based game), but a little dangerous sounding."

I would like to see almost what you did but with a more natural mood.
Also, t is nice until 00"45. Maybe it could be even more slower for some instruments, for example, space between hi-hats hits could be bigger. I think the same thing but more ambient and a bit more natural could be nice.

Can you send me a mail (contact[at]visumeca[dot]com) in order to share specific aspects of the story that could really help you to match the game feel ?

However it is a good start :) !

Can you tell me if you are ok to work again on that and how much time you can afford on it ?

Thanks !

Wow, i didn't expect that :) Thanks !

If you wanna talk about things privately, you can PM me on twitter or send me a mail at : contact[at]visumeca[dot]com as you prefer.

Maybe we should talk about our schedules.and to see if they match.

Damn i didn't saw you already post something, i will check that when i will be at home tonight (i need better headphones) !

A long time i didn't post (and i didn't participate on others topics in weeks, sorry about that, i was a bit off) !

Currently, i am working on the screen providing a mission to the player.
To do so, i designed a machine providing missions. The machine has a summary design on purpose to highlight that it is built to its sole purpose of giving missions.

What do you think of it ?

Oh and i forgot to say that i've changed tutorial ! (Don't press F1 or you'll be stuck ;) )

Pharmakon is on Steam Greenlight!
VOTE here: http://steamcommunity.com/sharedfiles/filedetails/?id=883402376 and help the game to reach Steam store!

Description is also updated:

PITCH
A roguelite turn-based game about tactical battles
between puzzle-powered drones and elementary beasts.

TRAILER



  • Become an agent dedicated to his/her faction
  • Fits elements' puzzle parts to power your drone
  • Coordinate attacks against elementary beasts
  • Push beasts'position with attacks to order battlelield strategically
  • Setup tactical combos with collateral damages
  • Strategy based on tight puzzle-ressource management
  • Use lasers to configure special abilities to improve your control of the battle
  • Face new threat every game
  • Tactical depth in a simple and precise set of possibilities
  • Great 80's dark music by Janek Roeben (U-GameZ)


It is a challenge for your mind calling on skills of Evaluation, Adaptation, Optimisation and Anticipation.

The story unfolds in a sci-fi universe ruled by echnological exploitation of nature's elements

The world has been infested by threatening elementary beasts.
To face the problem, territories decided to counter the infestation and developed drones using elements as source of power.
Over time, this divided the world in 5 factions dedicated to the elements of Water, Fire, Ice, Earth and Electricty.
Now, trained agents equiped with such drones represent each faction security agaisnt elementary beasts.
Today, you are an agent sent on an urgent mission to protect a new territory from infestation.

If you like to Think, Measure, Calculate, Adapt, Coordinate, Manage space, Manage ressources, Optimize, Anticipate and Combine then Pharmakon is for you!



(Edited 1 time) (+1)

Pharmakon is a game i started to develop 3 years ago after years of hard work and failures on amateur projects.
At the beginning of the projet i was experienced in game design and art but i wasn't able to code anything solid.
But this game idea was absorbing all my thoughts so i decided to buiild a prototype made of cardboard :)




(Edited 3 times)

Here's an Indie Insights video about Pharmakon from Highsight on Twitch!

I am very happy he did this, it was really interesting to have new opinions about the game!

Don't forget to have a look at Pharmakon, get the demo and rate it up here: http://steamcommunity.com/sharedfiles/filedetails/?id=883402376

(POST UPDATED)

Pharmakon is a roguelite turn-based game about tactical battles between puzle-powered drones and elemental beasts.

The last 3 years, I developed (almost) alone the game and now:
Pharmakon is released on Steam for all the players!

Steam Store Page : http://store.steampowered.com/app/654660/Pharmakon/

Call to action? Stream, review or curate Pharmakon ;)

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