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Nice job! I've played a lot of top-down-shooters, but this one is pretty unique with its two button controls. Not being able to stop or control your aim give this a very unique, almost snake-like feel. I also really like the bombs-- since they are your only way to directly control what you damage, you aim for them a lot, and they're a fun way to take out the enemies in big groups. It feels pretty nice. As for the things that could be improved-- Bouncing yourself off the walls, in combination with the tank controls, works a little unintuitively. This isn't your fault, per se, but could have been avoided entirely by making the screen wrap. As it is right now, when I bounce off of a wall, or get cornered, there's really not a lot I can do to prevent getting damaged, since it sends me right back to my pursers. Also, the color changing mechanic, while neat, doesn't really contribute a lot to the actual game. Normally, that wouldn't matter too much, but this mechanic is what ties the game to the theme. It's not a big deal, but I wish it played a bigger part. Overall, these are nitpicks though, and this is a fun and well-polished concept, with a fair amount of creativity injected into it. Nice work!

Hey thank for playing. I agree the bouncing is a bit rough and could probably be reworked, but i like the screen wrapping idea and wish I had thought of that.  Yes the game is a little light on the theme but its not without. I had a hard time think of something to fit with the theme and after 2 days I went with what I had because time was wasting :D. Appreciate all your thoughts and comments.