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I appreciate the response and leads.  Sucks that they abandoned easier scripting languages.

Is there any gotchas using sfgml when compiling for different targets?  Meaning, say, does it work the same regardless of compiling for PC or HTML5?

All native targets are going to work more or less the same (because they share the source code internally);

HTML5 is a little different because of a few bugs (e.g. arr[1,0] works like arr[1][0] instead of storing extra rows in the same array object) but if you are marking "constructible" classes as @:nativeGen (thus not using the second row for metadata), it'll be largely unaffected.

For several of my extensions I've been using a scheme where native targets are covered by a GML file, and JS targets are covered by building the same project to JS (and updating the extension file definitions as a post-build step). Since GML is compiled to JS too, it can use Haxe-JS values without any issues.