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theloon

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A member registered Jul 28, 2014 · View creator page →

Creator of

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Most of my compilers and tools for genesis are Windows so a Windows version would be very handy.  My nightmare is trying to properly register the 16 colors of my images (in other tools).  Also, tools incorrectly quantizing imported images (i.e. picking a purple color for water when I have a blue color in the palette).

I hope you offer more .vgm format compositions.  I've got several genesis games brewing and it's rather hard to find music :)

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My major problem is making assets conform to my preferred 15 + transparency palette.  Can you take an asset and force it to use a custom set of colors?  This of course means being able to import your own palette.

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Any differences from the offline version 0.14.0 on the original developers web site?

Better joystick control.  Right now I can't jump or fire with the joystick.  I tend to buy games that say "Full Joystick Support" on Steam.

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The most direct ways are pretty bad right now.  I heard FL Studio has export macros for MIDI.  You could save as .MID then hunt down midi_to_dmf.exe to import into Deflemask.  Once a Deflemask project you could export to .VGM.  Another method would be to use loopMIDI or LoopBe1 to output the .MID file to a virtual MIDI device that plays back in Deflemask.  For that matter, any tracker that has MIDI controller input.  I don't blame you if it sounds too frustrating and hack-ey :)

Any chance for a .VGM or .XGM download?  I'd love to use these in actual megadrive homebrew!

A BASIC compiler for Coleco has long been a niche that needed filling.  Hopefully the Sega Master System becomes low hanging fruit :)

Thanks!  It's actually a very old game that I released as public instead of as an incentive.  Somehow the gift code stopped working for one fella.  It gets very hectic fast.  As a side congrats on your new game The Tribulation Entanglement.  Your skills are surging! 

Not sure why that's happening.  Was supposed to be a thank you for donating towards my homebrew efforts.  I've made the Shoot More Blocks download public and pay-what-you-want like all my games here.  https://theloon.itch.io/shootmoreblocks

This is appearing in the Game Dev tool section and not the asset section for me.  Probably get more traction in the asset section.  Also, should let people know what license this is under.  If GPL is too confusing try looking up Creative Commons for some good, clear ones.

Probably get more traction by putting these in the assets category.  Most people clicking the game development section are looking for tools.

Did anyone figure out the tiles/characters/bitmap used?

Totally!  The end goal is a procedural top down shooter where I mix and match tiles for everything.  Mix and match ship parts.  Mix and match backgrounds.  Even weapons.  Mr Potato head style :)

I'm hankering to make a top down space shooter.  This sprite set almost does it.. but, is there any chance for a separate top down shooter asset pack?  Think  Zanac, Alpha Mission, Recca, etc..

Is the Famitracker versions of each sound included?  This would be much more enticing if it could be used in NES Maker games.

Should set AUDV0 and AUDV1 to 0 when displaying the game over screen.  I've noticed that sometimes a sound gets stuck playing indefinitely if dying while a sound is playing.

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My experience tells me sound effects may be possible but you really, really don't want to attempt a soundtrack.  Everything on the Atari 2600 is a tradeoff due to limited ROM, RAM and CPU time.  In other words: the more features you want to add the less existing effects are possible.  You might have to re-write the engine to fit just one more feature.

 MIDI export would be a great first step.  I know there are MIDI to VGM converters out there.  Thank you for your consideration :)

Hey!  This is exactly the music composition interface that I love.  Any chance for .VGM (Mega Drive) or Famitracker (NES) export?  I'd love to make chiptunes and put them in my actual NES and Genesis games :)

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I downloaded your program and extracted it to a new folder.  Same deal on attempting to load a .PNG sprite.    Tried 256 color at 240x240.  Tried 16 million color at 64x64 and 16x16.  Same error.  Running Win 10 2004 with Nvidia 2060.  Palette .PNG was 8x128 at 256 and tried another at 16 million colors.  Both had 16 unique colors.  That part works.  Er, I mean.  I don't think your program is buggy.  Just something it doesn't like about my configuration. :)

Very geeked about this tool.    Unfortunately in v1.0.1 every time I load a palette then load a sprite (256 color .PNG)  I get this error in Windows 10 64:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object objPaletteBatch:

Unable to render sprite -1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_objPaletteBatch_Other_12 (line 46)
called from - gml_Object_objButton_Load_Sprite_Other_11 (line 5)
called from - gml_Object_objButton_Step_0 (line 13)

The font used in the disclaimer is unreadable.  Other than that, this project looks interesting!

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Maybe I was too negative.  What I meant was: if this tool had the ability to conform an image to a custom palette it'd be very useful :)  Often I have assets that need to be resized and forced into less than 16 specific colors for sega genesis development.

Without being able to use the product it appears like all it does is resize an image.  IrfanView does that just fine.  Now, if your program resizes AND applies a customers palette of colors the value would be more obvious.  

Hey!  This product looks great for game makers.  If you added famitracker and .VGM (Genesis) export you could target retro game developers using new popular tools like NES Maker and SecondBASIC for the genesis.

You could probably wrap the game ROM with Javatari then use Nativefier to make a Windows executable.

I see Nintendo segregates accounts by region.   I need a license for North America.  Does this purchase include a download code for that region?

3DJS community · Created a new topic Construct 2 support?

Not ever going to rent software like Construct 3.  Any chance for backward compatibility with Construct 2?

Save as MIDI would be nice :)

Doesn't seem to be a download link on this page..?

This looks like a wonderful, easily customizable project management tool! That being said.. I too have no idea how to delete notebooks. Looking for an answer as well :)

I already sent a tweet with your logo as an actual 2600 ROM.  Feel free to use the image for any purpose :)

I do not give you permission to distribute games I publish on Itch.io.  These games are pay what you want.  I have no control over your github page or how much you charge (or not charge).

I *am* open to looking into my portfolio for games that you can distribute.  I'll make sure to message you when that happens :)