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theloon

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A member registered Jul 28, 2014 · View creator page →

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Done and done!  Request sent.  Prepared a simple Scorpion Engine project that has a test.vgm incorporated.  When you open the project and click on your preferred emu it compiles and runs.

Thank you for considering it!  I "follow" you here on Itch for updates on Midi2Uge.  Unnfortunatly, clicking on the "I can also be reached on Discord at:" link just takes me to my own Discord profile.  Is there an invite generation link I'm missing?  In any case.  Maybe the XGM folders here would be helpful.  https://github.com/Stephane-D/SGDK/tree/master/tools

Suggesting adding Genesis XGM export as a feature.  Could probably use parts of the existing XGM Tools included in SGDK.

Hoping Genesis/MD compatible MIDI -> .VGM for the XGM driver becomes low hanging fruit.  I'll make sure to let MD homebrewers know if it becomes a thing :)

Any chance for a spelunker hardhat version?  I'd like to make a much improved Super Pitfall homage :)

Plan to use CVBasic and NESBag to make my first NES homebrew.  Really hope Genesis becomes low hanging fruit.  I've tried cobbling together emulators as wrappers.. many times. sigh.

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Something like an indie Pitfall Harry (Super Pitfall version) sprite with walk, jump, climb ladder, shoot, crouch and shoot.  But, now that I type it out that sounds like quite a chore.  :)

I'm thinking of a Super Pitfall-esque platformer.  But, no one has a spelunker with a hard hat - just the Indiana Jones looking stuff.  Currently making Genesis homebrew so less than 16 colors.  Might be an idea for a future asset pack.  :)

Was waiting for the climb animation.  But, snatched it up in anticipation during the sale.  Hope inspiration comes to you!

I forgot about that.  Even though I have an asset pack up here too.  Good luck with the sale!

I saw that you consider ideas for assets.  Been looking for a spelunker wearing a hard hat like Pitfall Harry in Super Pitfall.  Your fellow artists usually offer things more Indiana Jones style.

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Maybe you could showcase a version without blurry flea market TV effect?  I came here mostly to check out your wonderful assets in action :)

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The font you used is the closest Nuntendo arcade style font I've found.  Caught my eye.  So, I'm sure it would be appealing for others.  Prevent them from ripping graphics and getting in trouble with lawyers :)

I was about to advise this fellow that there's already an author who goes by that name.  But, It's you!  Definitely will check this out next time I write a video game related article.

Probably need to reduce your map size at least.  Make your own original RPG with Phantasy Star style gameplay.  That way you wont feel bad about not being able to exactly mimic P.S.  Plus, it gives you leeway to be more creative :)

Any chance for a feature that wraps up game and emulator as a stand-alone executable for Windows?  Bonus points for Linux and HTML5 (neat for Itch io live demos).

Anyone have a weird interaction with Steam Remote Play and Shaderglass?  I heard about a trick to use Shaderglass + Steam as something like Parsec and Moonlight.  But, recently I've seen the combination zoom in or out due to clicking on the middle button and dragging it left or right.  Not the intended use by far but baffling.

Those Knight sprites are pretty unique.  Whenever I see a neat project that uses them I give your asset pack a shoutout.

Not sure if Itch allows you to answer this here.  But, is there somewhere I can buy your assets without the EU popup looking for my personal address?

Shoud put this under Assets instead of Game Development so more people see this :)

This is the closest, coolest asset I could find for a Super Pitfall homage.   But, Pitfall Harry has a spelunking / miners hat on.  Tried drawing my own spelunking cap but.. not enough skill :)  So, this is my indirect suggestion to make such a Spelunker.

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When I think "tiny" it's in terms of 8x8, 16x16 and 32x32 for pixel art.  Those sizes I buy all the time as they're VERY convenient for classic console dev (Genesis, Amiga, Coleco, etc..).  Bonus points for low color usage as the Genesis has 15 solid colors and 1 transparency :)

Congrats!  He signed an Atari 2600 homebrew I made a long time ago.  Welcome to a very exclusive club :)

I don't know if this would be useful but I found a set of colors that lets the player choose NTSC or PAL60.  Feel free to include them in your work here.  https://forums.atariage.com/topic/348902-ntsc-pal60-in-same-rom-menu-select/

Yeah!  Neo Games wanted me to look into an Atari 2600 port.  Got the background going and some sprites..  but, the video got glitchy and flickey.  So, gave up on it :/

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I noticed the price was changed.  Any chance for updates?  More characters akin to Super Boy (Maryo clone) or Super Pitfall would be very, very awesome :)

Just bought a copy of NESKit.  Is there a link to get started?  I mean, whatever steps are needed to "install" NESKit.  Windows path settings that need changing.. how to build an example?

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Can't wait for a demo video.  Also, what mapper this can make games for.  Can't solder so I'm hoping the NES Maker boards?  No mention of music support.  Are sound effects limited to converted digital samples?

Where do you get Fenix 0.93-preview9 to try this wonderful new project?  Every search engine I try has been unhelpful.

Is there a ladder climb animation?  I thought about modifying the front facing animations where he reaches with his arms.. but, I only have programmer art skills :p

Totally get it.  I didn't fully grasp the downsides of cc0.  This is very, very clear and fair.  Thank you!

I don't see a download button.  Not sure if it's some restriction or the layout got messed up :)

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I mean, those sound like reasonable options.  I suspect even pretty smart devs have a tendency to just keep scrolling when the license gets more complicated than CC BY or CC0.  Human nature and all :)  I could live with the "Pro" license option.  Or, some middle ground like bumping the price up to your "pro" level and just going CC0 or CC BY (Attribution).  Thanks for even considering it!

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This asset intrigues me as it looks like a clown but also Link from Zelda 2.  That being said, I can't work with the limit of one end product.  Sometimes it gets muddy with demo versions or special editions of my games.  To be clear it isn't a price issue.  It's my brain that cannot handle making sure this license is followed along with every other license in a project.

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Sorry to piggyback but got the same questions about left and right facing animations.  I'd LOVE to use these sprites!

Looking at the player sprite I realized this is ripped from the arcade version.  So, answered my own question.  So, unless one wants to get cease and desisted use different sprites when using this project for your own Solomon's Key homage.

So far I've had good luck converting your wonderful assets to 15 colors.  But, I still wonder: do you have a palette you like to use?  Or, do you just use whatever colors feel right?

Could you include a bitmap with these wonderful characters?  I'd like to use this in an actual Genesis game :)

Just purchased your wonderful work.  Couldn't find the neat font used in the screenshots for the asset.  Could you include that bitmap font as well?

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I'd like to use these in a Genesis game that only understands 8x8 tiles. Is that Everyday-Standard-Png-Files the way to get these wonderful fonts as 8x8 tiles?