Done and done! Request sent. Prepared a simple Scorpion Engine project that has a test.vgm incorporated. When you open the project and click on your preferred emu it compiles and runs.
theloon
Creator of
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Thank you for considering it! I "follow" you here on Itch for updates on Midi2Uge. Unnfortunatly, clicking on the "I can also be reached on Discord at:" link just takes me to my own Discord profile. Is there an invite generation link I'm missing? In any case. Maybe the XGM folders here would be helpful. https://github.com/Stephane-D/SGDK/tree/master/tools
Anyone have a weird interaction with Steam Remote Play and Shaderglass? I heard about a trick to use Shaderglass + Steam as something like Parsec and Moonlight. But, recently I've seen the combination zoom in or out due to clicking on the middle button and dragging it left or right. Not the intended use by far but baffling.
I don't know if this would be useful but I found a set of colors that lets the player choose NTSC or PAL60. Feel free to include them in your work here. https://forums.atariage.com/topic/348902-ntsc-pal60-in-same-rom-menu-select/
I mean, those sound like reasonable options. I suspect even pretty smart devs have a tendency to just keep scrolling when the license gets more complicated than CC BY or CC0. Human nature and all :) I could live with the "Pro" license option. Or, some middle ground like bumping the price up to your "pro" level and just going CC0 or CC BY (Attribution). Thanks for even considering it!
This asset intrigues me as it looks like a clown but also Link from Zelda 2. That being said, I can't work with the limit of one end product. Sometimes it gets muddy with demo versions or special editions of my games. To be clear it isn't a price issue. It's my brain that cannot handle making sure this license is followed along with every other license in a project.







