Confirmed selecting Oculus no longer crashes to desktop on v2. Thank you!
Recent community posts
3DNES seems to reset the some settings which should be global such as controller and default viewing mode. This means two things: when you launch 3DNES expect to reconfigure the input back to joystick and re-auto detect the Xbox One controller. Another thing to note is that input and viewing settings seem to be baked into the settings per ROM. Meaning, when you choose a game it seems to override whatever settings you have. This is problematic when opening a completely new game. This is just what I guess is going on. Again, this is an awesome product and I'm overjoyed to have it in my library!
1.4 still crashes when you select oculus. Using a retail Oculus Rift, GTX 1080, 16gb RAM on an AMD 8 core system. The emulator doesn't seem to keep default joystick settings. OpenVR works - though for some reason I have to turn away from the monitor to see the "screen". I LOVE THIS EMULATOR!!! Not being sarcastic. Keep it up! Oh, I have no idea what email to send the crash logs to.
You're on to something here. MIDI export would actually be more versatile. FOr instance: I could use your program to compose then go MIDI -> .VGM -> .XGM Basically, MIDI converts to so many other formats I can use it in my sega genesis games :)
Obviously a lot of care went into Nakawak. Unlike most “retro” titles the content here pays respect to told consoles as opposed to glaringly overextending their limits. On the flip side I’d rather play this then deal with an original gameboys blurry screen. Since Metroid II part 2 ain’t coming out anytime soon this may be of interest.