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Grounded's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Relevance (Creative Expression of Theme) | #3 | 4.412 | 4.412 |
| Overall | #21 | 3.875 | 3.875 |
| Immersion (Gameplay & Storytelling Engagement) | #36 | 3.500 | 3.500 |
| Technical Excellence (Design & Engineering) | #39 | 3.559 | 3.559 |
| Aesthetic Flair (Graphics & Sound Presentation) | #40 | 4.029 | 4.029 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
Wow! That's a really cool game, I liked the difficulty of it, and the puzzles. And loved the pixel art :D
Congrats for the game, really creative o/
Thank you so much for playing my game, I'm glad you enjoyed it!
I couldn't interact with the gameboy and got stuck mid air :D Pity, it looks great
Oh no! Well that's not good! Thank you for trying my game and I'm sorry you encountered those bugs. Sadly the interaction bug has been encountered a few times, usually moving away from the Gameboy and moving back will solve it, if not others reported refreshing the game fixes it. As far as getting stuck midair, I haven't heard of that particular issue, was the player completely stuck mid air or had they landed and the animation was stuck?
Refreshing and moving out and in did not seem to fix it and it was completely stuck midair, I could not jump again. It looked like interacting midair is causing the issue.
Thanks for brining this bug to my attention, sorry your ran into it and that it prevented you from playing my game. I'm hoping to push out a fix once the jam voting is over if you ever want to give it another shot. Thanks for trying again though I really appreciate it.
Alright this game was not too bad. At first, I was very confused as to why I need to press the space bar to do a double jump after jumping once with the up arrow key. Once I figured out that the space bar functionality changes with each cartridge that I got, It made a lot more since since the space bar is actually the action button. I actually like how it changes between parts of the game because it helps to give each part of the game a distinct feel.
I did notice some odd things about the overall design. For instance, when I was dashing while running, I noticed that the character moved a bit even though I stopped, which lead to multiple instances where I almost fell off the platform. Perhaps you should modify that function so that the player stops completely once they stop moving after a dash. I was also a bit confused by how the level swapping worked after I got the first key, although it didn't take me too long to figure out how it all work and by extension, how to beat the second level. You should also make it a bit more clear the order in which the player needs to move after the first key to avoid confusion, such as adding a number by each cartridge that you collect. On the bright side, I didn't encounter any mechanical issues with either the portal or gravity flip level.
I also loved how the color of the whole room changed depending on which mechanic you had enabled, as it helped to further solidify each of them in addition to helping me figure out the order to beat level two. The sound effects were also implemented well, although I cannot say the same for the music. I think the track is just too short and loops too frequently. Perhaps if you made the track a bit longer, or had the music change based on which mechanic you had enabled, it would improve that aspect of the game immensely.
Overall, this game did a pretty decent job of not only tying into the theme, but also being a fun little experience. While there were a few issues that I encountered along the way, I believe that if you continued working on this game after the jam ends, I think it could be really great. Good job!
Hi! Thanks for playing my game! Also thank you for taking the time to write out your feedback. There are definitely a few physics issues that I didn't have time to work out unfortunately. I've been seriously considering expanding on this outside of the jam and that will end up including a physics and input system overhaul as the systems I built were functional but definitely not performing the way I intended them too. I will most certainly take all of your feedback under advisement. In regards to the music, I completely understand what you're saying. Music is unfortunately not one of my strong suits and it was my first time using Bosco Ceoil so I had a bit of a learning curve which ended up taking too much time to make the little tune you heard in game. I had intended to have a short little track looping for each different cartridge to further solidify the idea that they were different "games" but time got away from me. Anyways thanks again for playing my game and for all your feedback!
Wow, you’re very welcome. I understand where you’re coming from in regards to the issues that you’ve encountered. There’s only so much you can do in such a short amount of time. I’m sure that if you continue to work on this after the jam ends, I’m sure you’ll be able to iron out all those issues. Also, don’t be afraid to reach out to others to help you out, especially in areas that are outside of your expertise. I’m glad you’re taking my feedback into consideration, and I wish you the best of luck in your future prospects.
Really clever concept and imo a perfect expression of the theme - literally so much potential just in a single room. I must admit I couldn't get the double jump to work when I was walking left, I won't mark you down on this because I don't know if this is a problem my end or a bug. Overall, I think the game was a great idea and you executed well on it.
Thank you so much for playing my game! I'm glad you enjoyed it and I appreciate your positive feedback! That's interesting about the double jump, thanks for bringing it to my attention. I haven't heard of that particular bug, may I ask what browser you were playing in? I've noticed the WebGL build has had some odd bugs that weren't present in my standalone builds.
I totally love the idea! Really great to include so many mechanics into one room and constantly change the scene. Although the physics sometimes felt bit odd, I was able to master the movement after little while. The puzzle along with color changes for different ability is really nice touch that feels just right. Would love to see more levels and obstacles, but for the scope of a jam, the length is still great! Good job
Thank you for playing my game! I've actually been heavily considering expanding on this game outside of the jam, and that would definitely include an overhaul of the physics and the input system. Although they were functional they didn't quite have the feel I wanted them to have. Thank you for your feedback and I'm glad you enjoyed playing it!